AWS cli documentation change
Summary
Updated CLI version references from 2.35.5 to 2.35.8. Enhanced latency documentation to include custom locations for GameLift Servers Anywhere fleets. Improved GameSessionArn format documentation for Home Region vs Remote Location sessions.
Security assessment
Modifications clarify operational details about session ARNs and latency reporting locations. No security fixes, vulnerabilities, or security features are referenced. Changes are purely descriptive improvements without security impact.
Diff
diff --git a/cli/latest/reference/gamelift/start-matchmaking.md b/cli/latest/reference/gamelift/start-matchmaking.md index ae6d76821..eccd1458a 100644 --- a//cli/latest/reference/gamelift/start-matchmaking.md +++ b//cli/latest/reference/gamelift/start-matchmaking.md @@ -15 +15 @@ - * [AWS CLI 2.35.5 Command Reference](../../index.html) » + * [AWS CLI 2.35.8 Command Reference](../../index.html) » @@ -228 +228 @@ See also: [AWS API Documentation](https://docs.aws.amazon.com/goto/WebAPI/gameli ->>> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. +>>> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. @@ -561 +561 @@ MatchmakingTicket -> (structure) ->>>> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. +>>>> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. @@ -587 +587 @@ MatchmakingTicket -> (structure) ->>> An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>` . +>>> An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string>` . For Remote Location game session - `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string>` . @@ -699 +699 @@ MatchmakingTicket -> (structure) - * [AWS CLI 2.35.5 Command Reference](../../index.html) » + * [AWS CLI 2.35.8 Command Reference](../../index.html) »