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AWS cli documentation change

Service: cli · 2026-06-19 · Documentation low

File: cli/latest/reference/gamelift/start-game-session-placement.md

Summary

Updated documentation to include support for Amazon GameLift Servers Anywhere fleets in custom locations. Added details about ARN formats for Home Region vs Remote Location game sessions and expanded latency descriptions to cover custom locations.

Security assessment

Changes focus on feature expansion (custom locations for Servers Anywhere fleets) and ARN format clarifications. No security vulnerabilities, mitigations, or security features are mentioned. Updates are functional/documentation improvements without security context.

Diff

diff --git a/cli/latest/reference/gamelift/start-game-session-placement.md b/cli/latest/reference/gamelift/start-game-session-placement.md
index fcc9c96d3..e158a27fc 100644
--- a//cli/latest/reference/gamelift/start-game-session-placement.md
+++ b//cli/latest/reference/gamelift/start-game-session-placement.md
@@ -15 +15 @@
-  * [AWS CLI 2.35.5 Command Reference](../../index.html) »
+  * [AWS CLI 2.35.8 Command Reference](../../index.html) »
@@ -251 +251 @@ JSON Syntax:
-> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
+> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
@@ -255 +255 @@ JSON Syntax:
->> Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player’s latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
+>> Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified location (an Amazon Web Services Region or a custom location for Amazon GameLift Servers Anywhere fleets). The relative difference between a player’s latency values for multiple locations are used to determine which fleets are best suited to place a new game session for the player.
@@ -270 +270 @@ JSON Syntax:
->>> Name of the Region that is associated with the latency value.
+>>> Name of the Region or custom location that is associated with the latency value. For Amazon GameLift Servers Anywhere fleets, use the custom location name.
@@ -655 +655 @@ GameSessionPlacement -> (structure)
->> An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>` . This value is the same as `GameSessionArn` . This value isn’t final until placement status is `FULFILLED` .
+>> An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string>` . For Remote Location game session - `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string>` . This value is the same as `GameSessionArn` . This value isn’t final until placement status is `FULFILLED` .
@@ -666 +666 @@ GameSessionPlacement -> (structure)
->> An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: `arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>` . This value is the same as `GameSessionId` . This value isn’t final until placement status is `FULFILLED` .
+>> An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string>` . For Remote Location game session - `arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string>` . This value is the same as `GameSessionId` . This value isn’t final until placement status is `FULFILLED` .
@@ -688 +688 @@ GameSessionPlacement -> (structure)
->> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
+>> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets).
@@ -692 +692 @@ GameSessionPlacement -> (structure)
->>> Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player’s latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
+>>> Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified location (an Amazon Web Services Region or a custom location for Amazon GameLift Servers Anywhere fleets). The relative difference between a player’s latency values for multiple locations are used to determine which fleets are best suited to place a new game session for the player.
@@ -707 +707 @@ GameSessionPlacement -> (structure)
->>>> Name of the Region that is associated with the latency value.
+>>>> Name of the Region or custom location that is associated with the latency value. For Amazon GameLift Servers Anywhere fleets, use the custom location name.
@@ -882 +882 @@ GameSessionPlacement -> (structure)
-  * [AWS CLI 2.35.5 Command Reference](../../index.html) »
+  * [AWS CLI 2.35.8 Command Reference](../../index.html) »