AWS Security ChangesHomeSearch

AWS gameliftservers documentation change

Service: gameliftservers · 2026-04-04 · Documentation medium

File: gameliftservers/latest/developerguide/release-notes.md

Summary

Added release notes for a new update introducing the ComputeName field, console improvements (direct build upload, fleet cloning, SSM connectivity, enhanced visibility), and fixed a typo.

Security assessment

The update documents the new ability to 'Connect to instances and containers – Use SSM to connect directly...'. SSM (AWS Systems Manager) Session Manager is a security feature that provides secure, auditable access to instances without opening inbound ports. Documenting this capability adds security documentation. However, there is no evidence this change fixes a specific, disclosed security issue.

Diff

diff --git a/gameliftservers/latest/developerguide/release-notes.md b/gameliftservers/latest/developerguide/release-notes.md
index 58be944cd..daaa9fd9c 100644
--- a//gameliftservers/latest/developerguide/release-notes.md
+++ b//gameliftservers/latest/developerguide/release-notes.md
@@ -96,0 +97,43 @@ The following release notes are in chronological order, with the latest updates
+This release makes it simpler to onboard games and integrate with Amazon GameLift Servers, based on customer feedback. These updates help customers get started and manage game sessions within fleets more easily.
+
+Amazon GameLift Servers now returns a `ComputeName` field in game session API responses. You can use this field to identify which compute is hosting a game session, without cross-referencing IP addresses. This field is available for managed EC2 fleets, managed container fleets, and Anywhere fleets. The `ComputeName` and `GameSessionLocation` fields are also now included in [PlacementFulfilled](./queue-events.html#queue-events-placementfulfilled) and [MatchmakingSucceeded](https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-events-matchmakingsucceeded.html) events.
+
+Amazon GameLift Servers API Reference links:
+
+  * [GameSession](https://docs.aws.amazon.com/gameliftservers/latest/apireference/API_GameSession.html)
+
+
+
+
+This release also includes several Amazon GameLift Servers console improvements. With these updates, you can now:
+
+  * **Upload builds directly** – In addition to the Amazon S3 import method, you can select a build file and upload it directly to Amazon GameLift Servers from the console.
+
+  * **Clone fleet configurations** – Clone an existing managed EC2 fleet configuration to create a new fleet.
+
+  * **Connect to instances and containers** – Use SSM to connect directly from game session, player session, and compute details pages, including new access commands for containers.
+
+  * **View compute and instance data** – Game session tables now display `ComputeName` and `InstanceId` columns for managed EC2 and container fleets.
+
+  * **View container fleet compute details** – Container fleets now include compute tables and compute detail views.
+
+  * **View game session log locations** – The game session details page now displays Amazon S3 URIs and Amazon CloudWatch log group ARNs for container fleets.
+
+  * **Refresh data** – Refresh buttons are now available on all list pages and detail views.
+
+
+
+
+###### **Learn more:**
+
+  * [Amazon GameLift Servers console](https://console.aws.amazon.com/gamelift)
+
+  * [PlacementFulfilled](./queue-events.html#queue-events-placementfulfilled), _Amazon GameLift Servers Developer Guide_
+
+  * [MatchmakingSucceeded](https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-events-matchmakingsucceeded.html), _Amazon GameLift Servers FlexMatch Developer Guide_
+
+  * [Connecting to a container fleet instance](https://docs.aws.amazon.com/gameliftservers/latest/developerguide/containers-remote-access.html), _Amazon GameLift Servers Developer Guide_
+
+
+
+
@@ -276 +319 @@ To remotely connect to a fleet instance, open the Amazon GameLift Servers consol
-  * [Remotely connect to Amazon GameLift Servers fleet instances](./fleets-remote-access.html), _Amazon GameLift Servers Developer Guide_
+  * [Connect to fleet instances](./fleets-remote-access.html), _Amazon GameLift Servers Developer Guide_
@@ -685 +728 @@ Based on customer feedback, we've clarified the Amazon GameLift Servers workflow
-  * Two new fleet creation events communicate the success or failure of game server install scripts. If you're game server build includes an install script, Amazon GameLift Servers attempts to run the script and emits one of the following new events:
+  * Two new fleet creation events communicate the success or failure of game server install scripts. If your game server build includes an install script, Amazon GameLift Servers attempts to run the script and emits one of the following new events: