AWS gameliftstreams documentation change
Summary
Updated shader cache export troubleshooting steps, reordered instructions, and added explicit step to close application gracefully before export
Security assessment
These changes are procedural improvements to the shader cache export process. The addition of 'Close your application gracefully' step improves data integrity but doesn't address any specific security vulnerability. The changes are operational improvements rather than security fixes or security feature documentation.
Diff
diff --git a/gameliftstreams/latest/developerguide/troubleshoot.md b/gameliftstreams/latest/developerguide/troubleshoot.md index 050d80535..584fafc4e 100644 --- a//gameliftstreams/latest/developerguide/troubleshoot.md +++ b//gameliftstreams/latest/developerguide/troubleshoot.md @@ -162 +162 @@ Be sure to visit all the areas or levels of the environment to generate as many - 3. Download the stream session export .zip file from the Amazon S3 bucket you specified in the previous step. You can find a download link on the Amazon GameLift Streams console on the **Sessions** page. + 3. Close your application gracefully by quitting from the application menu or by using the application's shutdown commands. This ensures that the shader cache is ready for export. @@ -164 +164 @@ Be sure to visit all the areas or levels of the environment to generate as many - 4. Locate the shaders folder within the stream session export. It's usually saved to this location: `AppData\Local\NVIDIA\DXCache`. Upload the generated shader files (`*.nvph`) to your application's Amazon S3 bucket. + 4. Download the stream session export .zip file from the Amazon S3 bucket you specified when you enabled the export feature. You can find a download link on the Amazon GameLift Streams console on the **Sessions** page. @@ -166 +166 @@ Be sure to visit all the areas or levels of the environment to generate as many - 5. Create a `.bat` file that will copy the shader files into the NVIDIA caching folder at runtime. This folder is usually located at: `C:\Users\Administrator\AppData\Local\NVIDIA\DXCache`. Upload the `.bat` file to the Amazon S3 application bucket. + 5. Locate the shaders folder within the stream session export. It's usually saved to this location: `AppData\Local\NVIDIA\DXCache`. Upload the generated shader files (`*.nvph`) to your application's Amazon S3 bucket. @@ -168 +168,3 @@ Be sure to visit all the areas or levels of the environment to generate as many - 6. Create a new Amazon GameLift Streams application with the `.bat` file as the executable path. + 6. Create a `.bat` file that will copy the shader files into the NVIDIA caching folder at runtime. This folder is usually located at: `C:\Users\Administrator\AppData\Local\NVIDIA\DXCache`. Upload the `.bat` file to the Amazon S3 application bucket. + + 7. Create a new Amazon GameLift Streams application with the `.bat` file as the executable path. @@ -210 +212,3 @@ Be sure to visit all the areas or levels of the environment to generate as many - 4. Download the stream session export .zip file from the Amazon S3 bucket you specified in the previous step. You can find a download link on the Amazon GameLift Streams console on the **Sessions** page. + 4. Close your application gracefully by quitting from the application menu or by using the application's shutdown commands. This ensures that the shader cache is ready for export. + + 5. Download the stream session export .zip file from the Amazon S3 bucket you specified when you enabled the export feature. You can find a download link on the Amazon GameLift Streams console on the **Sessions** page. @@ -212 +216 @@ Be sure to visit all the areas or levels of the environment to generate as many - 5. Locate the shaders folders and files within the stream session export: + 6. Locate the shaders folders and files within the stream session export: @@ -220 +224 @@ Be sure to visit all the areas or levels of the environment to generate as many - 6. Upload the generated shader files to your application's Amazon S3 bucket: + 7. Upload the generated shader files to your application's Amazon S3 bucket: @@ -226 +230 @@ Be sure to visit all the areas or levels of the environment to generate as many - 7. Create a new Amazon GameLift Streams application with the same Proton configuration. + 8. Create a new Amazon GameLift Streams application with the same Proton configuration. @@ -228 +232 @@ Be sure to visit all the areas or levels of the environment to generate as many - 8. Run the application with the same environment variable override: + 9. Run the application with the same environment variable override: