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AWS gameliftservers high security documentation change

Service: gameliftservers · 2026-03-07 · Security-related high

File: gameliftservers/latest/developerguide/monitoring-cloudwatch.md

Summary

Added new 'DDoS protection (player gateway) metrics' section with 7 new metrics for monitoring DDoS protection layer traffic and throttling

Security assessment

The change explicitly documents metrics related to DDoS attack detection (throttled packets/bytes) and protection mechanisms. The metrics track traffic filtering and rate limiting capabilities designed to mitigate DDoS attacks, indicating security-focused monitoring capabilities.

Diff

diff --git a/gameliftservers/latest/developerguide/monitoring-cloudwatch.md b/gameliftservers/latest/developerguide/monitoring-cloudwatch.md
index 94dcaf2f3..02abc2044 100644
--- a//gameliftservers/latest/developerguide/monitoring-cloudwatch.md
+++ b//gameliftservers/latest/developerguide/monitoring-cloudwatch.md
@@ -5 +5 @@
-Metrics dimensionsFleet metricsQueue metricsFlexMatch metricsFleetIQ metrics
+Metrics dimensionsFleet metricsDDoS protection (player gateway) metricsQueue metricsFlexMatch metricsFleetIQ metrics
@@ -128,0 +129,14 @@ Metric | Description
+## DDoS protection (player gateway) metrics
+
+Amazon GameLift Servers player gateway metrics track UDP traffic flowing through the DDoS protection layer when `PlayerGatewayMode` is set to `ENABLED` or `REQUIRED`. These metrics help you monitor traffic patterns, identify potential DDoS attacks, and track relay performance.
+
+Metric | Description  
+---|---  
+`PlayerGatewayPacketsIn` |  Number of UDP packets received from players and forwarded to game servers through the DDoS protection layer. Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: FleetId, Location  
+`PlayerGatewayBytesIn` |  Number of bytes received from players and forwarded to game servers through the DDoS protection layer. Units: Bytes Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: FleetId, Location  
+`PlayerGatewayPacketsOut` |  Number of UDP packets received from game servers and forwarded to players through the DDoS protection layer. Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: FleetId, Location  
+`PlayerGatewayBytesOut` |  Number of bytes received from game servers and forwarded to players through the DDoS protection layer. Units: Bytes Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: FleetId, Location  
+`PlayerGatewayPacketsThrottled` |  Number of inbound packets dropped due to rate limiting by the DDoS protection layer. Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: FleetId, Location  
+`PlayerGatewayBytesThrottled` |  Number of inbound bytes dropped due to rate limiting by the DDoS protection layer. Units: Bytes Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: FleetId, Location  
+`PlayerGatewayPlayerSessions` |  Player sessions that are currently protected by the DDoS protection layer. Units: Count Relevant CloudWatch statistics: Average, Minimum, Maximum Dimensions: FleetId, Location  
+