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AWS gameliftservers documentation change

Service: gameliftservers · 2026-01-31 · Documentation low

File: gameliftservers/latest/flexmatchguide/gamelift-match-howitworks.md

Summary

Fixed grammatical errors by changing articles 'a' to 'an' before 'Amazon GameLift Servers' in three places.

Security assessment

Changes are grammatical improvements only. No security-related content was added or modified.

Diff

diff --git a/gameliftservers/latest/flexmatchguide/gamelift-match-howitworks.md b/gameliftservers/latest/flexmatchguide/gamelift-match-howitworks.md
index 2136e9819..da32e8cd7 100644
--- a//gameliftservers/latest/flexmatchguide/gamelift-match-howitworks.md
+++ b//gameliftservers/latest/flexmatchguide/gamelift-match-howitworks.md
@@ -42 +42 @@ When an acceptable match is found, all matched tickets are updated and a success
-  * FlexMatch with a Amazon GameLift Servers hosting solution: Match results are automatically passed to a Amazon GameLift Servers queue for game session placement. The matchmaker determines which queue is used for game session placement.
+  * FlexMatch with an Amazon GameLift Servers hosting solution: Match results are automatically passed to an Amazon GameLift Servers queue for game session placement. The matchmaker determines which queue is used for game session placement.
@@ -54 +54 @@ After a proposed match is successfully formed, a new game session is started. Yo
-  * FlexMatch with a Amazon GameLift Servers hosting solution: The game session queue locates the best available game server for the match. Depending on how the queue is configured, it tries to place the game session with the lowest-cost resources and where players will experience low latency (if player latency data is provided). Once the game session is successfully placed, the Amazon GameLift Servers service prompts the game server to start a new game session, passing on the matchmaking results and other optional game data. 
+  * FlexMatch with an Amazon GameLift Servers hosting solution: The game session queue locates the best available game server for the match. Depending on how the queue is configured, it tries to place the game session with the lowest-cost resources and where players will experience low latency (if player latency data is provided). Once the game session is successfully placed, the Amazon GameLift Servers service prompts the game server to start a new game session, passing on the matchmaking results and other optional game data. 
@@ -66 +66 @@ After a game session is started, players connect to the session, claim their tea
-  * FlexMatch with a Amazon GameLift Servers hosting solution: On a successful game session placement, FlexMatch updates all of the matched tickets with game session connection information and a player session ID. 
+  * FlexMatch with an Amazon GameLift Servers hosting solution: On a successful game session placement, FlexMatch updates all of the matched tickets with game session connection information and a player session ID.