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AWS gameliftstreams documentation change

Service: gameliftstreams · 2026-01-07 · Documentation low

File: gameliftstreams/latest/developerguide/stream-groups.md

Summary

Updated example configuration for large-scale events to change the number of idle sessions maintained from 1 to 100 for faster startup.

Security assessment

Change adjusts an example to maintain more idle sessions for faster scaling. No security implications.

Diff

diff --git a/gameliftstreams/latest/developerguide/stream-groups.md b/gameliftstreams/latest/developerguide/stream-groups.md
index a9195401e..d01e9fa6e 100644
--- a//gameliftstreams/latest/developerguide/stream-groups.md
+++ b//gameliftstreams/latest/developerguide/stream-groups.md
@@ -54 +54 @@ The following examples demonstrate common stream capacity configurations for dif
-  3. **Large-scale event with burst capacity:** You are planning for 1,000 users with 100 new sessions per minute at peak times. You set `Minimum` = 0, `Maximum` = 1,000, and `Target Idle` = 100. This saves money when idle. This keeps at least one session available for fast start up.
+  3. **Large-scale event with burst capacity:** You are planning for 1,000 users with 100 new sessions per minute at peak times. You set `Minimum` = 0, `Maximum` = 1,000, and `Target Idle` = 100. This saves money when idle. This keeps at least 100 sessions available for fast start up.