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AWS gameliftservers documentation change

Service: gameliftservers · 2025-11-07 · Documentation low

File: gameliftservers/latest/developerguide/integration-testing.md

Summary

Updated terminology and section titles. Changed 'Build a cloud-based test environment' process description and renamed 'Work with the Agent' section to 'Set up local testing (legacy)'.

Security assessment

Changes appear to be procedural updates and terminology standardization. The warning about excluding registration scripts relates to normal operational guidance rather than addressing a security vulnerability.

Diff

diff --git a/gameliftservers/latest/developerguide/integration-testing.md b/gameliftservers/latest/developerguide/integration-testing.md
index ec80e4bae..63072f04a 100644
--- a//gameliftservers/latest/developerguide/integration-testing.md
+++ b//gameliftservers/latest/developerguide/integration-testing.md
@@ -142 +142 @@ You need to make a few minor modifications to transition from a local Anywhere t
-  * **Create an Amazon GameLift Servers build resource.** With an Anywhere test fleet, you have to manually deploy your game server build and dependencies to each fleet compute. With a managed fleet, you create and upload your game build package to Amazon GameLift Servers, which automatically deploys it to all fleet computes. See [Deploy a custom server build for Amazon GameLift Servers hosting](./gamelift-build-cli-uploading.html) for details on packaging your game build files and creating a build resource with files in an Amazon S3 bucket. Don't include scripts that register a compute and get an authentication token, as Amazon GameLift Servers automatically handles these tasks with managed fleets.
+  * **Create an Amazon GameLift Servers build resource.** With an Anywhere test fleet, you have to manually deploy your game server build and dependencies to each fleet compute. With a managed fleet, you create and upload your game build package to Amazon GameLift Servers, which automatically deploys it to all fleet computes. See [Create a game server build for Amazon GameLift Servers](./gamelift-build-cli-uploading.html) for details on packaging your game build files and creating a build resource with files in an Amazon S3 bucket. Don't include scripts that register a compute and get an authentication token, as Amazon GameLift Servers automatically handles these tasks with managed fleets.
@@ -159 +159 @@ Build a cloud-based test environment
-Work with the Agent
+Set up local testing (legacy)