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AWS gameliftservers documentation change

Service: gameliftservers · 2025-11-07 · Documentation low

File: gameliftservers/latest/developerguide/gamelift-roadmap-hybrid.md

Summary

Updated documentation links, rephrased section titles, and reorganized content about hybrid hosting components. Changes include renaming 'Amazon GameLift Servers Agent' to 'process manager agent' (marked optional), restructuring fleet descriptions, and updating references to guides for backend services, IAM roles, fleet locations, and deployment automation.

Security assessment

The changes are primarily editorial improvements, link updates, and content reorganization. No explicit security vulnerabilities, patches, or new security controls are mentioned. The IAM role reference update ('Connect your...') relates to existing security best practices but does not introduce new security documentation.

Diff

diff --git a/gameliftservers/latest/developerguide/gamelift-roadmap-hybrid.md b/gameliftservers/latest/developerguide/gamelift-roadmap-hybrid.md
index 0c0bab50b..bd7344787 100644
--- a//gameliftservers/latest/developerguide/gamelift-roadmap-hybrid.md
+++ b//gameliftservers/latest/developerguide/gamelift-roadmap-hybrid.md
@@ -7 +7 @@
-This roadmap guides you through how to develop a hosting solution for your multiplayer game. Amazon GameLift Servers offers several game hosting options; for more information on these options, see [Amazon GameLift Servers solutions](./gamelift-intro-flavors.html).
+This roadmap guides you through how to develop a hosting solution for your multiplayer game. Amazon GameLift Servers offers several game hosting options; for more information on these options, see [Amazon GameLift Servers game hosting options](./gamelift-intro-flavors.html).
@@ -13,4 +12,0 @@ A hybrid architecture consists of the following components:
-  * One or more Amazon GameLift Servers managed fleets, which use Amazon Elastic Compute Cloud (Amazon EC2) instances optimized for multiplayer game hosting.
-
-  * One or more Amazon GameLift Servers Anywhere fleets, which use your existing on-premises or other hosting resources, including your configuration management and deployment tooling. (You can optionally use the AWS Systems Manager.)
-
@@ -23 +19 @@ A hybrid architecture consists of the following components:
-  * The Amazon GameLift Servers Agent, which is deployed with an Anywhere fleet, to simplify server process management tasks across computes in all fleets. 
+  * (Optional) A process manager agent, which is deployed with an Anywhere fleet, to simplify server process management tasks across computes in all fleets. 
@@ -26,0 +23,4 @@ A hybrid architecture consists of the following components:
+  * One or more Amazon GameLift Servers managed fleets, which use Amazon Elastic Compute Cloud (Amazon EC2) instances optimized for multiplayer game hosting.
+
+  * One or more Amazon GameLift Servers Anywhere fleets, which use your existing on-premises or other hosting resources, including your configuration management and deployment tooling. (You can optionally use the AWS Systems Manager.)
+
@@ -30 +30 @@ A hybrid architecture consists of the following components:
-This roadmap presents a streamlined path to getting your multiplayer game up and running successfully in a hybrid hosting solution with Amazon GameLift Servers. After you have the necessary components in place, you can continue to iterate on game development and customize your hosting solution. As you get closer to launch, see these [Preparing your game for launch with Amazon GameLift Servers hosting](./gamelift_quickstart_customservers_checklist.html) for help with preparing your hosting solution for production-level usage.
+This roadmap presents a streamlined path to getting your multiplayer game up and running successfully in a hybrid hosting solution with Amazon GameLift Servers. After you have the necessary components in place, you can continue to iterate on game development and customize your hosting solution. As you get closer to launch, see these [Prepare for launch with Amazon GameLift Servers hosting](./gamelift_quickstart_customservers_checklist.html) for help with preparing your hosting solution for production-level usage.
@@ -40 +40 @@ Add functionality to your game server so that it can communicate with the Amazon
-  * **Modify your game server code to add server SDK functionality.** For guidance, see [Integrate games with custom game servers](./integration-custom-intro.html). At a minimum, do the following:
+  * **Modify your game server code to add server SDK functionality.** For guidance, see [Prepare a game for hosting with Amazon GameLift Servers](./integration-intro.html). At a minimum, do the following:
@@ -59 +59 @@ Create a way for your game client to request to join a game session, get connect
-  * **Build backend service functionality for hosting.** The backend service communicates with the Amazon GameLift Servers service and delivers connection information to a game client. This functionality includes starting game sessions, placing players into games, and retrieving game session information. For guidance, see [Integrate games with custom game servers](./integration-custom-intro.html). At a minimum, do the following:
+  * **Build backend service functionality for hosting.** The backend service communicates with the Amazon GameLift Servers service and delivers connection information to a game client. This functionality includes starting game sessions, placing players into games, and retrieving game session information. For guidance, see [Prepare a game for hosting with Amazon GameLift Servers](./integration-intro.html). At a minimum, do the following:
@@ -63 +63 @@ Create a way for your game client to request to join a game session, get connect
-    * Add code to initialize an Amazon GameLift Servers client and store key settings. See [Set up Amazon GameLift Servers on a backend service](./gamelift-sdk-client-api.html#gamelift-sdk-client-api-initialize).
+    * Add code to initialize an Amazon GameLift Servers client and store key settings. See [Set up the Amazon GameLift Servers API](./gamelift-sdk-client-api.html#gamelift-sdk-client-api-initialize).
@@ -69 +69 @@ Calling `CreateGameSession()` is a convenient starting point for requesting new
-For guidance on designing your backend service, see [Design your game client service](./gamelift_quickstart_customservers_designbackend.html).
+For guidance on designing your backend service, see [Build a backend service for Amazon GameLift Servers](./gamelift_quickstart_customservers_designbackend.html).
@@ -120 +120 @@ Create an Amazon GameLift Servers managed EC2 fleet to supplement your Anywhere
-  * **Package your game server build and upload to Amazon GameLift Servers.** Create an install script with your build files, dependencies and supporting software. You can use the same build software with both your Anywhere and managed fleets. See [Deploy a custom server build for Amazon GameLift Servers hosting](./gamelift-build-cli-uploading.html). You can upload your build to Amazon GameLift Servers using either the console or the AWS CLI. 
+  * **Package your game server build and upload to Amazon GameLift Servers.** Create an install script with your build files, dependencies and supporting software. You can use the same build software with both your Anywhere and managed fleets. See [Create a game server build for Amazon GameLift Servers](./gamelift-build-cli-uploading.html). You can upload your build to Amazon GameLift Servers using either the console or the AWS CLI. 
@@ -122 +122 @@ Create an Amazon GameLift Servers managed EC2 fleet to supplement your Anywhere
-Before uploading your build, decide in what AWS Region you want to create the managed fleet. You must upload the build to the same Region. For more on choosing a fleet location, see [Fleet location](./gamelift-compute.html#gamelift-compute-location).
+Before uploading your build, decide in what AWS Region you want to create the managed fleet. You must upload the build to the same Region. For more on choosing a fleet location, see [Geographic locations](./gamelift-compute.html#gamelift-compute-location).
@@ -145 +145 @@ As you prepare for game launch, you'll need to fine-tune your hosting solutions.
-  * If your game server needs to communicate other AWS resources, set up IAM roles to manage access. See [Communicate with other AWS resources from your fleets](./gamelift-sdk-server-resources.html).
+  * If your game server needs to communicate other AWS resources, set up IAM roles to manage access. See [Connect your Amazon GameLift Servers hosted game server to other AWS resources](./gamelift-sdk-server-resources.html).
@@ -147 +147 @@ As you prepare for game launch, you'll need to fine-tune your hosting solutions.
-  * Determine where geographically you want to position game servers. Add remote locations to your managed fleets. See [Customize your Amazon GameLift Servers EC2 managed fleets](./fleets-design.html).
+  * Determine where geographically you want to position game servers. Add remote locations to your managed fleets. See [Hosting resource customizations](./fleets-design.html).
@@ -149 +149 @@ As you prepare for game launch, you'll need to fine-tune your hosting solutions.
-  * For managed fleets, consider using Spot fleets for cost savings. See [Tutorial: Create an Amazon GameLift Servers queue with Spot Instances](./tutorial-queues-spot.html).
+  * For managed fleets, consider using Spot fleets for cost savings. See [Reduce game hosting costs with Spot fleets ](./fleets-spot.html).
@@ -151 +151 @@ As you prepare for game launch, you'll need to fine-tune your hosting solutions.
-  * Optimize fleet performance by selecting compute resource configurations, then configure your the runtime instructions to run the optimal number of server processes per compute. Do this for both Anywhere fleets and managed fleets. See [Manage how Amazon GameLift Servers launches game servers](./fleets-multiprocess.html).
+  * Optimize fleet performance by selecting compute resource configurations, then configure your the runtime instructions to run the optimal number of server processes per compute. Do this for both Anywhere fleets and managed fleets. See [Optimize game server runtime configuration on managed Amazon GameLift Servers](./fleets-multiprocess.html).
@@ -163 +163 @@ As you prepare for game launch, you'll need to fine-tune your hosting solutions.
-  * Automate your deployment using [infrastructure as code (IaC)](https://docs.aws.amazon.com/whitepapers/latest/introduction-devops-aws/infrastructure-as-code.html). See [Managing Amazon GameLift Servers hosting resources using AWS CloudFormation](./resources-cloudformation.html).
+  * Automate your deployment using [infrastructure as code (IaC)](https://docs.aws.amazon.com/whitepapers/latest/introduction-devops-aws/infrastructure-as-code.html). See [Manage Amazon GameLift Servers hosting resources using AWS CloudFormation](./resources-cloudformation.html).
@@ -190 +190 @@ Anywhere development roadmap
-Preparing games for Amazon GameLift Servers
+Prepare a game for hosting