AWS gameliftservers documentation change
Summary
Updated documentation links, reordered content, and clarified terminology related to Amazon GameLift Servers Anywhere components and workflows. Changes include revised section titles, adjusted fleet management descriptions, and expanded placement mechanism options.
Security assessment
The changes involve documentation restructuring, link updates, and terminology clarifications without explicit references to security vulnerabilities, patches, or new security features. While IAM role setup is mentioned, the change only updates a link title and does not introduce new security guidance.
Diff
diff --git a/gameliftservers/latest/developerguide/gamelift-roadmap-anywhere.md b/gameliftservers/latest/developerguide/gamelift-roadmap-anywhere.md index 8391d9276..139b9eb63 100644 --- a//gameliftservers/latest/developerguide/gamelift-roadmap-anywhere.md +++ b//gameliftservers/latest/developerguide/gamelift-roadmap-anywhere.md @@ -7 +7 @@ -This roadmap guides you through how to develop a hosting solution for your multiplayer game to use with your own resources (on-premises hardware or virtual machines). Amazon GameLift Servers offers several game hosting options; for more information on these options, see [Amazon GameLift Servers solutions](./gamelift-intro-flavors.html). +This roadmap guides you through how to develop a hosting solution for your multiplayer game to use with your own resources (on-premises hardware or virtual machines). Amazon GameLift Servers offers several game hosting options; for more information on these options, see [Amazon GameLift Servers game hosting options](./gamelift-intro-flavors.html). @@ -34,2 +33,0 @@ An Amazon GameLift Servers Anywhere solution is composed of the following compon - * One or more Amazon GameLift Servers Anywhere fleets with your on-premises or other hosting resources, managed with your existing configuration management and deployment tooling. (You can optionally use the AWS Systems Manager.) - @@ -40 +38 @@ An Amazon GameLift Servers Anywhere solution is composed of the following compon - * An Amazon GameLift Servers queue to place new game sessions with available game servers across all fleets. + * An Amazon GameLift Servers queue or other placement mechanism to place new game sessions with available game servers across all fleets. @@ -43,0 +42,2 @@ An Amazon GameLift Servers Anywhere solution is composed of the following compon + * One or more Amazon GameLift Servers Anywhere fleets with your on-premises or other hosting resources, managed with your existing configuration management and deployment tooling. (You can optionally use the AWS Systems Manager.) + @@ -47 +47 @@ An Amazon GameLift Servers Anywhere solution is composed of the following compon -This roadmap presents a streamlined path to getting your multiplayer game up and running successfully with Amazon GameLift Servers Anywhere hosting. After you have the necessary components in place, you can continue to iterate on game development and customize your hosting solution. As you get closer to launch, see these [Preparing your game for launch with Amazon GameLift Servers hosting](./gamelift_quickstart_customservers_checklist.html) for help with preparing your hosting solution for production-level usage. +This roadmap presents a streamlined path to getting your multiplayer game up and running successfully with Amazon GameLift Servers Anywhere hosting. After you have the necessary components in place, you can continue to iterate on game development and customize your hosting solution. As you get closer to launch, see these [Prepare for launch with Amazon GameLift Servers hosting](./gamelift_quickstart_customservers_checklist.html) for help with preparing your hosting solution for production-level usage. @@ -51 +51 @@ This roadmap presents a streamlined path to getting your multiplayer game up and -For faster deployment, try the [Amazon GameLift Servers plugin](https://github.com/amazon-gamelift/) for Unreal Engine and Unity. It provides guided UI workflows to quickly deploy your game server with minimal setup, so you can try out your game components in action. Then you can build on this foundation to create a custom hosting solution for your game. For more details, see [Explore with the Amazon GameLift Servers plugin](./getting-started-plugin.html). +For faster deployment, try the [Amazon GameLift Servers plugin](https://github.com/amazon-gamelift/) for Unreal Engine and Unity. It provides guided UI workflows to quickly deploy your game server with minimal setup, so you can try out your game components in action. Then you can build on this foundation to create a custom hosting solution for your game. For more details, see [Prepare your Unreal or Unity game with the Amazon GameLift Servers plugin](./getting-started-plugin.html). @@ -57 +57 @@ Add functionality to your game server so that it can communicate with the Amazon - * **Modify your game server code to add server SDK functionality.** For guidance, see [Integrate games with custom game servers](./integration-custom-intro.html). At a minimum, do the following: + * **Modify your game server code to add server SDK functionality.** For guidance, see [Prepare a game for hosting with Amazon GameLift Servers](./integration-intro.html). At a minimum, do the following: @@ -76 +76 @@ Create a way for your game client to request to join a game session, get connect - * **Build backend service functionality for hosting.** The backend service communicates with the Amazon GameLift Servers service and delivers connection information to a game client. This functionality includes starting game sessions, placing players into games, and retrieving game session information. For guidance, see [Integrate games with custom game servers](./integration-custom-intro.html). At a minimum, do the following: + * **Build backend service functionality for hosting.** The backend service communicates with the Amazon GameLift Servers service and delivers connection information to a game client. This functionality includes starting game sessions, placing players into games, and retrieving game session information. For guidance, see [Prepare a game for hosting with Amazon GameLift Servers](./integration-intro.html). At a minimum, do the following: @@ -80 +80 @@ Create a way for your game client to request to join a game session, get connect - * Add code to initialize an Amazon GameLift Servers client and store key settings. See [Set up Amazon GameLift Servers on a backend service](./gamelift-sdk-client-api.html#gamelift-sdk-client-api-initialize). + * Add code to initialize an Amazon GameLift Servers client and store key settings. See [Set up the Amazon GameLift Servers API](./gamelift-sdk-client-api.html#gamelift-sdk-client-api-initialize). @@ -86 +86 @@ Calling `CreateGameSession()` is a convenient starting point for requesting new -For guidance on designing your backend service, see [Design your game client service](./gamelift_quickstart_customservers_designbackend.html). +For guidance on designing your backend service, see [Build a backend service for Amazon GameLift Servers](./gamelift_quickstart_customservers_designbackend.html). @@ -137 +137 @@ As you prepare for game launch, you'll need to fine-tune your managed hosting re - * If your game server needs to communicate other AWS resources, set up IAM roles to manage access. See [Communicate with other AWS resources from your fleets](./gamelift-sdk-server-resources.html). + * If your game server needs to communicate other AWS resources, set up IAM roles to manage access. See [Connect your Amazon GameLift Servers hosted game server to other AWS resources](./gamelift-sdk-server-resources.html). @@ -139 +139 @@ As you prepare for game launch, you'll need to fine-tune your managed hosting re - * Determine where geographically you want to position game servers. Add remote locations to your managed fleets. See [Customize your Amazon GameLift Servers EC2 managed fleets](./fleets-design.html). + * Determine where geographically you want to position game servers. Add remote locations to your managed fleets. See [Hosting resource customizations](./fleets-design.html).