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AWS cli documentation change

Service: cli · 2025-10-19 · Documentation low

File: cli/latest/reference/gameliftstreams/create-stream-group.md

Summary

Updated CLI version references from 2.31.16 to 2.31.18, clarified default capacity values for high stream classes, added tenancy multiple requirement for capacity values, and expanded documentation about capacity provisioning states

Security assessment

Changes focus on operational documentation improvements (capacity allocation mechanics, version updates, and error handling references) without mentioning security vulnerabilities, access controls, encryption, or other security-related mechanisms

Diff

diff --git a/cli/latest/reference/gameliftstreams/create-stream-group.md b/cli/latest/reference/gameliftstreams/create-stream-group.md
index 09a0b4f66..8f7265601 100644
--- a//cli/latest/reference/gameliftstreams/create-stream-group.md
+++ b//cli/latest/reference/gameliftstreams/create-stream-group.md
@@ -15 +15 @@
-  * [AWS CLI 2.31.16 Command Reference](../../index.html) »
+  * [AWS CLI 2.31.18 Command Reference](../../index.html) »
@@ -63 +63 @@ Stream capacity represents the number of concurrent streams that can be active a
-  * **Always-on** : The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
+  * **Always-on** : The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
@@ -67,0 +68,2 @@ Stream capacity represents the number of concurrent streams that can be active a
+Values for capacity must be whole number multiples of the tenancy value of the stream group’s stream class.
+
@@ -215 +217 @@ See also: [AWS API Documentation](https://docs.aws.amazon.com/goto/WebAPI/gameli
->>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
+>>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
@@ -510 +512 @@ LocationStates -> (list)
->>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
+>>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
@@ -530 +532 @@ LocationStates -> (list)
->>> This value is the total number of compute resources that you request for a stream group. This includes resources that Amazon GameLift Streams has either already provisioned or is working to provision. You request capacity for each location in a stream group.
+>>> This value is the always-on capacity that you most recently requested for a stream group. You request capacity separately for each location in a stream group. In response to an increase in requested capacity, Amazon GameLift Streams attempts to provision compute resources to make the stream group’s allocated capacity meet requested capacity. When always-on capacity is decreased, it can take a few minutes to deprovision allocated capacity to match the requested capacity.
@@ -540 +542 @@ LocationStates -> (list)
->>> This value is the number of compute resources that a stream group has provisioned and is ready to stream. It includes resources that are currently streaming and resources that are idle and ready to respond to stream requests.
+>>> This value is the stream capacity that Amazon GameLift Streams has provisioned in a stream group that can respond immediately to stream requests. It includes resources that are currently streaming and resources that are idle and ready to respond to stream requests. You pay for this capacity whether it’s in use or not. After making changes to capacity, it can take a few minutes for the allocated capacity count to reflect the change while compute resources are allocated or deallocated. Similarly, when allocated on-demand capacity is no longer needed, it can take a few minutes for Amazon GameLift Streams to spin down the allocated capacity.
@@ -550 +552 @@ LocationStates -> (list)
->>> This value is the amount of allocated capacity that is not currently streaming. It represents the stream group’s availability to respond to new stream requests, but not including on-demand capacity.
+>>> This value is the amount of allocated capacity that is not currently streaming. It represents the stream group’s ability to respond immediately to new stream requests with near-instant startup time.
@@ -627 +629 @@ Status -> (string)
->   * `ERROR` : An error occurred when the stream group deployed. See `StatusReason` for more information.
+>   * `ERROR` : An error occurred when the stream group deployed. See `StatusReason` (returned by `CreateStreamGroup` , `GetStreamGroup` , and `UpdateStreamGroup` ) for more information.
@@ -694 +696 @@ AssociatedApplications -> (list)
-  * [AWS CLI 2.31.16 Command Reference](../../index.html) »
+  * [AWS CLI 2.31.18 Command Reference](../../index.html) »