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AWS cli documentation change

Service: cli · 2025-08-22 · Documentation low

File: cli/latest/reference/gameliftstreams/create-stream-group.md

Summary

Updated AWS CLI version reference from 2.28.12 to 2.28.15, added default values for Always-on/On-demand capacities, clarified application association requirements, and improved status field formatting

Security assessment

Changes focus on documentation clarity (default values, status formatting) and operational guidance (application association process). No security vulnerabilities, mitigations, or security feature enhancements are mentioned. The updates help prevent misconfiguration but don't address security flaws.

Diff

diff --git a/cli/latest/reference/gameliftstreams/create-stream-group.md b/cli/latest/reference/gameliftstreams/create-stream-group.md
index 4e35f9098..bd2720810 100644
--- a//cli/latest/reference/gameliftstreams/create-stream-group.md
+++ b//cli/latest/reference/gameliftstreams/create-stream-group.md
@@ -15 +15 @@
-  * [AWS CLI 2.28.12 Command Reference](../../index.html) »
+  * [AWS CLI 2.28.15 Command Reference](../../index.html) »
@@ -63,2 +63,2 @@ Stream capacity represents the number of concurrent streams that can be active a
-  * **Always-on** : The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session.
-  * **On-demand** : The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
+  * **Always-on** : The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
+  * **On-demand** : The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
@@ -164 +164,3 @@ See also: [AWS API Documentation](https://docs.aws.amazon.com/goto/WebAPI/gameli
-> The unique identifier of the Amazon GameLift Streams application that you want to associate to a stream group as the default application. The application must be in `READY` status. By setting the default application identifier, you will optimize startup performance of this application in your stream group. Once set, this application cannot be disassociated from the stream group, unlike applications that are associated using AssociateApplications. If not set when creating a stream group, you will need to call AssociateApplications later, before you can start streaming.
+> The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in `READY` status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.
+> 
+> If you do not link an application when you create a stream group, you will need to link one later, before you can start streaming, using [AssociateApplications](https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html) .
@@ -182 +184 @@ See also: [AWS API Documentation](https://docs.aws.amazon.com/goto/WebAPI/gameli
->>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session.
+>>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
@@ -186 +188 @@ See also: [AWS API Documentation](https://docs.aws.amazon.com/goto/WebAPI/gameli
->>> The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
+>>> The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
@@ -357,4 +359,4 @@ LocationStates -> (list)
->   * **ACTIVATING** : Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
->   * **ACTIVE** : The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
->   * **ERROR** : Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
->   * **REMOVING** : Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
+>   * `ACTIVATING` : Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
+>   * `ACTIVE` : The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
+>   * `ERROR` : Amazon GameLift Streams failed to set up this location. The `StatusReason` field describes the error. You can remove this location and try to add it again.
+>   * `REMOVING` : Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.
@@ -378,4 +380,4 @@ LocationStates -> (list)
->>>   * **ACTIVATING** : Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
->>>   * **ACTIVE** : The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
->>>   * **ERROR** : Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
->>>   * **REMOVING** : Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
+>>>   * `ACTIVATING` : Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
+>>>   * `ACTIVE` : The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
+>>>   * `ERROR` : Amazon GameLift Streams failed to set up this location. The `StatusReason` field describes the error. You can remove this location and try to add it again.
+>>>   * `REMOVING` : Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.
@@ -387 +389 @@ LocationStates -> (list)
->>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session.
+>>> The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
@@ -391 +393 @@ LocationStates -> (list)
->>> The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
+>>> The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
@@ -496 +498 @@ AssociatedApplications -> (list)
-  * [AWS CLI 2.28.12 Command Reference](../../index.html) »
+  * [AWS CLI 2.28.15 Command Reference](../../index.html) »