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AWS gameliftservers documentation change

Service: gameliftservers · 2025-06-25 · Documentation low

File: gameliftservers/latest/flexmatchguide/match-server-setup.md

Summary

Updated API reference links from 'gamelift' to 'gameliftservers' path

Security assessment

The changes only correct URL paths for API documentation links without modifying security-related content or addressing vulnerabilities.

Diff

diff --git a/gameliftservers/latest/flexmatchguide/match-server-setup.md b/gameliftservers/latest/flexmatchguide/match-server-setup.md
index 7c48ad255..8e9573243 100644
--- a//gameliftservers/latest/flexmatchguide/match-server-setup.md
+++ b//gameliftservers/latest/flexmatchguide/match-server-setup.md
@@ -11 +11 @@ Game servers that are hosted with Amazon GameLift Servers must be integrated wit
-  1. **Use matchmaking data when starting game sessions.** Your game server implements a callback function called `onStartGameSession()`. After creating a match, Amazon GameLift Servers looks for an available game server process and calls this function to prompt it to start a game session for the match. This call includes a game session object ([GameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession.html)). Your game server uses the game session information, including matchmaker data, to start the game session. For more details on starting a game session, see [Start a game session](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession). For more on matchmaker data, see [About matchmaker data](./match-server.html#match-server-data).
+  1. **Use matchmaking data when starting game sessions.** Your game server implements a callback function called `onStartGameSession()`. After creating a match, Amazon GameLift Servers looks for an available game server process and calls this function to prompt it to start a game session for the match. This call includes a game session object ([GameSession](https://docs.aws.amazon.com/gameliftservers/latest/apireference/API_GameSession.html)). Your game server uses the game session information, including matchmaker data, to start the game session. For more details on starting a game session, see [Start a game session](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession). For more on matchmaker data, see [About matchmaker data](./match-server.html#match-server-data).
@@ -15 +15 @@ Game servers that are hosted with Amazon GameLift Servers must be integrated wit
-  3. **Report when players leave a game.** Make sure that your game server calls the server SDK [RemovePlayerSession](https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-cpp-actions.html#integration-server-sdk5-cpp-removeplayersession) to report a dropped player. This step is particularly important if you're using FlexMatch backfill to fill empty slots in existing games. Learn more about implementing FlexMatch backfill in [Backfill existing games with FlexMatch](./match-backfill.html).
+  3. **Report when players leave a game.** Make sure that your game server calls the server SDK [RemovePlayerSession](https://docs.aws.amazon.com/gameliftservers/latest/developerguide/integration-server-sdk5-cpp-actions.html#integration-server-sdk5-cpp-removeplayersession) to report a dropped player. This step is particularly important if you're using FlexMatch backfill to fill empty slots in existing games. Learn more about implementing FlexMatch backfill in [Backfill existing games with FlexMatch](./match-backfill.html).