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AWS gameliftservers documentation change

Service: gameliftservers · 2025-06-25 · Documentation low

File: gameliftservers/latest/developerguide/gamelift-howitworks.md

Summary

Updated FleetIQ documentation link and added new section about optimizing game session placement using UDP ping beacons for latency measurement

Security assessment

The changes focus on performance optimization through latency measurement using UDP ping beacons and documentation URL corrections. There is no mention of security vulnerabilities, access controls, or authentication mechanisms. The UDP ping beacon feature relates to network performance rather than security.

Diff

diff --git a/gameliftservers/latest/developerguide/gamelift-howitworks.md b/gameliftservers/latest/developerguide/gamelift-howitworks.md
index 70736509e..8df111808 100644
--- a//gameliftservers/latest/developerguide/gamelift-howitworks.md
+++ b//gameliftservers/latest/developerguide/gamelift-howitworks.md
@@ -13 +13 @@ This topic describes how Amazon GameLift Servers manages dedicated hosting for y
-With Amazon GameLift Servers, you can host your game servers in several different ways: Managed Amazon GameLift Servers, Amazon GameLift Servers FleetIQ, and Amazon GameLift Servers Anywhere. For more information about Amazon GameLift Servers FleetIQ, see [What is Amazon GameLift Servers FleetIQ?](https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html)
+With Amazon GameLift Servers, you can host your game servers in several different ways: Managed Amazon GameLift Servers, Amazon GameLift Servers FleetIQ, and Amazon GameLift Servers Anywhere. For more information about Amazon GameLift Servers FleetIQ, see [What is Amazon GameLift Servers FleetIQ?](https://docs.aws.amazon.com/gameliftservers/latest/fleetiqguide/gsg-intro.html)
@@ -36,0 +37,13 @@ Queues use the FleetIQ algorithm to select an available game server to host a ne
+###### Optimizing game session placement with UDP ping beacons
+
+Using Amazon GameLift Servers UDP ping beacons, you can calculate roundtrip latency for UDP packets between players and game servers in different locations to help pick the optimal location for a game session. For more information about UDP ping beacons and how you can use them to measure latency, see [UDP ping beacons](./reference-udp-ping-beacons.html).
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+  * For games that use game session queues for placement, the placement request can include latency data, which the queue automatically uses to prioritize placement locations. You can further customize prioritization and can set up policies including latency value caps. See [Prioritize game session placement](./queues-design-priority.html).
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+  * For games that don’t use game session queues but have fleets with multiple locations, you can evaluate latency data and choose the best available location before making a game session request to Amazon GameLift Servers. See the Get and Create game sessions sections in [Add Amazon GameLift Servers to your game client](./gamelift-sdk-client-api.html).
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+  * If you're using FlexMatch for matchmaking, you can set match rules to use latency data. See [Request matchmaking for players](https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-client-start.html) and the [Latency rule](https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-rules-reference-ruletype.html#match-rules-reference-ruletype-latency) section of FlexMatch rule types in the Amazon GameLift Servers FlexMatch Developer Guide.
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