AWS gameliftservers documentation change
Summary
Added mention of UDP ping beacons for latency-based queue prioritization
Security assessment
Addition describes performance optimization feature rather than addressing security concerns. No evidence of security vulnerability mitigation.
Diff
diff --git a/gameliftservers/latest/developerguide/game-sessions-intro.md b/gameliftservers/latest/developerguide/game-sessions-intro.md index dc71847fd..7d20f5b7b 100644 --- a//gameliftservers/latest/developerguide/game-sessions-intro.md +++ b//gameliftservers/latest/developerguide/game-sessions-intro.md @@ -16 +16 @@ Amazon GameLift Servers provides several features related to game and player ses -Choose from multiple options when configuring how Amazon GameLift Servers selects resources to host new game sessions. If you're running fleets in multiple locations, then you can design **game session queues** that place new game sessions on any fleet regardless of location. +Choose from multiple options when configuring how Amazon GameLift Servers selects resources to host new game sessions. If you're running fleets in multiple locations, then you can design **game session queues** that place new game sessions on any fleet regardless of location. Use UDP ping beacons to calculate latency data, which the queue automatically uses to prioritize placement locations.