AWS Security ChangesHomeSearch

AWS gameliftservers documentation change

Service: gameliftservers · 2025-06-25 · Documentation low

File: gameliftservers/latest/developerguide/game-sessions-intro.md

Summary

Added mention of UDP ping beacons for latency-based queue prioritization

Security assessment

Addition describes performance optimization feature rather than addressing security concerns. No evidence of security vulnerability mitigation.

Diff

diff --git a/gameliftservers/latest/developerguide/game-sessions-intro.md b/gameliftservers/latest/developerguide/game-sessions-intro.md
index dc71847fd..7d20f5b7b 100644
--- a//gameliftservers/latest/developerguide/game-sessions-intro.md
+++ b//gameliftservers/latest/developerguide/game-sessions-intro.md
@@ -16 +16 @@ Amazon GameLift Servers provides several features related to game and player ses
-Choose from multiple options when configuring how Amazon GameLift Servers selects resources to host new game sessions. If you're running fleets in multiple locations, then you can design **game session queues** that place new game sessions on any fleet regardless of location.
+Choose from multiple options when configuring how Amazon GameLift Servers selects resources to host new game sessions. If you're running fleets in multiple locations, then you can design **game session queues** that place new game sessions on any fleet regardless of location. Use UDP ping beacons to calculate latency data, which the queue automatically uses to prioritize placement locations.