AWS gamelift documentation change
Summary
Updated documentation links and added reference to integration guide. Changed references from 'unreal-plugin-anywhere' to 'unreal-plugin-integrate' in multiple sections.
Security assessment
Changes involve documentation navigation improvements and link corrections without any mention of security vulnerabilities, patches, or security-related features. The OpenSSL mention in context was not modified.
Diff
diff --git a/gamelift/latest/developerguide/unreal-plugin-container.md b/gamelift/latest/developerguide/unreal-plugin-container.md index 50d6205d4..fe0d22196 100644 --- a//gamelift/latest/developerguide/unreal-plugin-container.md +++ b//gamelift/latest/developerguide/unreal-plugin-container.md @@ -9 +9 @@ Before you startStep 0: Set your profileStep 1: Assess container readinessStep 2 -Use this guided plugin workflow to create a container image for your game server and deploy it to a container-based hosting solution. When you’ve successfully completed this workflow, your containerized game server is running in the cloud, and you can use the plugin to start a game client, connect to a game session, and play the game. +Use this guided plugin workflow to create a container image for your game server and deploy it to a container-based hosting solution. If you haven't yet integrated your game code, see [Plugin for Unreal: Integrate your game code](./unreal-plugin-integrate.html). When you’ve successfully completed this workflow, your containerized game server is running in the cloud, and you can use the plugin to start a game client, connect to a game session, and play the game. @@ -15 +15 @@ This workflow assumes that you’ve completed the following tasks. - * **Integrate your game server code with Amazon GameLift Servers server SDK.** Your hosted game server must be able to communicate with the Amazon GameLift Servers service so that it can respond to requests to start new game sessions and report game session status. If you haven’t completed this task, we recommend that you follow the plugin workflow Host with Anywhere first. For guidance on preparing your game server code, see [Integrate your server game mode ](./unreal-plugin-anywhere.html#unreal-plugin-anywhere-integrate-simple-server). For a managed container fleet, you must integrate your game with server SDK version 5.2 or higher. + * **Integrate your game server code with Amazon GameLift Servers server SDK.** Your hosted game server must be able to communicate with the Amazon GameLift Servers service so that it can respond to requests to start new game sessions and report game session status. If you haven’t completed this task, we recommend that you follow the plugin workflow Host with Anywhere first. For guidance on preparing your game server code, see [Update your game server code](./unreal-plugin-integrate.html#unreal-plugin-anywhere-integrate-simple-server). For a managed container fleet, you must integrate your game with server SDK version 5.2 or higher. @@ -43 +43 @@ When you find the OpenSSL libraries, copy them to your game build package direct - * **Integrate your game client code with Amazon GameLift Servers.** One way to complete this task is to add a sample asset (included with the plugin) that’s already integrated. For guidance on preparing your game client code, see [Integrate your client game map ](./unreal-plugin-anywhere.html#unreal-plugin-anywhere-integrate-simple-client). + * **Integrate your game client code with Amazon GameLift Servers.** One way to complete this task is to add a sample asset (included with the plugin) that’s already integrated. For guidance on preparing your game client code, see [Integrate your client game map ](./unreal-plugin-integrate.html#unreal-plugin-anywhere-integrate-simple-client).