AWS wellarchitected documentation change
Summary
Updated product name references from 'Amazon GameLift' to 'Amazon GameLift Servers' in documentation links and monitoring guidance
Security assessment
Changes only involve product name standardization (adding 'Servers' suffix) without introducing new security content or addressing vulnerabilities. The updates appear to be branding/naming convention corrections rather than security-related modifications.
Diff
diff --git a/wellarchitected/latest/games-industry-lens/games-rel-fail-mgmt.md index b4574fec7..3d7f6211e 100644 --- a/wellarchitected/latest/games-industry-lens/games-rel-fail-mgmt.md +++ b/wellarchitected/latest/games-industry-lens/games-rel-fail-mgmt.md @@ -18 +18 @@ To mitigate the impact of a game server failure, you can configure your game to -You should make sure to capture as much useful log data about what caused the server disruption so that you can investigate the issue later. Amazon GameLift provides guidance for [debugging fleet issues](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html), and provides the ability to [remotely access Amazon GameLift fleet instances](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html) . +You should make sure to capture as much useful log data about what caused the server disruption so that you can investigate the issue later. Amazon GameLift Servers provides guidance for [debugging fleet issues](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html), and provides the ability to [remotely access Amazon GameLift Servers fleet instances](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html) . @@ -47 +47 @@ For more information, refer to the following documentation: -Ensure that your game server process and game server instance metrics are being monitored to determine the root cause of issues. In addition to monitoring CPU and memory, you can also setup monitoring for network metrics related to [network limitations of EC2 instances](https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/monitoring-network-performance-ena.html) to alert you of issues such as exceeding bandwidth, packets-per-second, or other network-level issues that may indicate your server resources are under provisioned. For game servers hosted using Amazon GameLift, consider monitoring [metrics](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html) such `GameServerInterruptions` and `InstanceInterruptions` which can help you understand how limitations in Spot instance availability are impacting your game servers deployed using Spot, and `ServerProcessAbnormalTerminations` can be used to detect abnormal terminations in your game server processes. +Ensure that your game server process and game server instance metrics are being monitored to determine the root cause of issues. In addition to monitoring CPU and memory, you can also setup monitoring for network metrics related to [network limitations of EC2 instances](https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/monitoring-network-performance-ena.html) to alert you of issues such as exceeding bandwidth, packets-per-second, or other network-level issues that may indicate your server resources are under provisioned. For game servers hosted using Amazon GameLift Servers, consider monitoring [metrics](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html) such `GameServerInterruptions` and `InstanceInterruptions` which can help you understand how limitations in Spot instance availability are impacting your game servers deployed using Spot, and `ServerProcessAbnormalTerminations` can be used to detect abnormal terminations in your game server processes. @@ -92 +92 @@ For more information, refer to the following documentation: - * [Best practices for Amazon GameLift game session queues](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-best-practices.html) + * [Best practices for Amazon GameLift Servers game session queues](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-best-practices.html) @@ -94 +94 @@ For more information, refer to the following documentation: - * [Amazon GameLift Multi-Region fleets](https://aws.amazon.com/blogs/gametech/amazon-gamelift-is-now-easier-to-manage-fleets-across-regions/) + * [Amazon GameLift Servers Multi-Region fleets](https://aws.amazon.com/blogs/gametech/amazon-gamelift-is-now-easier-to-manage-fleets-across-regions/)