AWS wellarchitected documentation change
Summary
Updated references from 'Amazon GameLift FleetIQ' to 'Amazon GameLift Servers FleetIQ' and 'Amazon GameLift' to 'Amazon GameLift Servers' in documentation links and text
Security assessment
Changes involve product name clarifications (adding 'Servers' to GameLift references) but do not address security vulnerabilities or introduce new security-related content. The modifications appear to be branding/naming updates rather than security-focused changes.
Diff
diff --git a/wellarchitected/latest/games-industry-lens/games-perf-selection.md index bc953f776..260a37045 100644 --- a/wellarchitected/latest/games-industry-lens/games-perf-selection.md +++ b/wellarchitected/latest/games-industry-lens/games-perf-selection.md @@ -49 +49 @@ In addition to physically placing latency-sensitive game infrastructure closer t -Your game development teams may be distributed around the world and require performant access to shared content or assets. To improve the performance for shared content stored in Amazon S3 buckets, you can setup bi-directional replication of your data across regions using [S3 Cross-Region Replication](https://docs.aws.amazon.com/AmazonS3/latest/userguide/replication.html) so that users can access data from buckets closer to them. To simplify this access pattern, use [S3 Multi-Region Access Points](https://docs.aws.amazon.com/AmazonS3/latest/userguide/MultiRegionAccessPoints.html) which accelerates requests to S3 over the global network using Global Accelerator. For more information, refer to [Improving the Player Experience by Leveraging Global Accelerator and Amazon GameLift FleetIQ](https://aws.amazon.com/blogs/gametech/improving-the-player-experience-by-leveraging-aws-global-accelerator-and-amazon-gamelift-fleetiq/). +Your game development teams may be distributed around the world and require performant access to shared content or assets. To improve the performance for shared content stored in Amazon S3 buckets, you can setup bi-directional replication of your data across regions using [S3 Cross-Region Replication](https://docs.aws.amazon.com/AmazonS3/latest/userguide/replication.html) so that users can access data from buckets closer to them. To simplify this access pattern, use [S3 Multi-Region Access Points](https://docs.aws.amazon.com/AmazonS3/latest/userguide/MultiRegionAccessPoints.html) which accelerates requests to S3 over the global network using Global Accelerator. For more information, refer to [Improving the Player Experience by Leveraging Global Accelerator and Amazon GameLift Servers FleetIQ](https://aws.amazon.com/blogs/gametech/improving-the-player-experience-by-leveraging-aws-global-accelerator-and-amazon-gamelift-fleetiq/). @@ -58 +58 @@ You might run multiple game server processes per instance to efficiently utilize -Implement monitoring of the limited resources available to your game server instances so that you can generate alerts when individual game server processes are breaching pre-determined resource budget thresholds. When thresholds are breached, you may want to configure your game server software to dump relevant system and game server logs out to durable storage, such as a central logging solution, so that your game server engineers can investigate this behavior. Additionally, your game server instance should be configured to report metrics from each of the game server processes running on the instance so that you can monitor these individual game server processes in addition to the overall metrics for the game server instance. For example, Amazon GameLift provides metrics for [monitoring game sessions](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html), which can be augmented with custom game-specific metrics and logs collected using the [Amazon CloudWatch Agent](https://docs.aws.amazon.com/AmazonCloudWatch/latest/monitoring/Install-CloudWatch-Agent.html) which you can configure on your game server instance. Your metrics can be viewed in CloudWatch or exported to other tools such as [Amazon Managed Grafana](https://aws.amazon.com/grafana/) which is integrated with Single Sign-On to make it easier to access metrics by users who may not have access to the Management Console. Refer to the following best practices for [managing logs and metrics using Amazon GameLift](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift_quickstart_customservers_metrics.html), which also provides support for viewing individual [game session logs](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html). +Implement monitoring of the limited resources available to your game server instances so that you can generate alerts when individual game server processes are breaching pre-determined resource budget thresholds. When thresholds are breached, you may want to configure your game server software to dump relevant system and game server logs out to durable storage, such as a central logging solution, so that your game server engineers can investigate this behavior. Additionally, your game server instance should be configured to report metrics from each of the game server processes running on the instance so that you can monitor these individual game server processes in addition to the overall metrics for the game server instance. For example, Amazon GameLift Servers provides metrics for [monitoring game sessions](https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html), which can be augmented with custom game-specific metrics and logs collected using the [Amazon CloudWatch Agent](https://docs.aws.amazon.com/AmazonCloudWatch/latest/monitoring/Install-CloudWatch-Agent.html) which you can configure on your game server instance. Your metrics can be viewed in CloudWatch or exported to other tools such as [Amazon Managed Grafana](https://aws.amazon.com/grafana/) which is integrated with Single Sign-On to make it easier to access metrics by users who may not have access to the Management Console. Refer to the following best practices for [managing logs and metrics using Amazon GameLift Servers](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift_quickstart_customservers_metrics.html), which also provides support for viewing individual [game session logs](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html).