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AWS wellarchitected documentation change

Service: wellarchitected · 2025-03-10 · Documentation low

File: wellarchitected/latest/games-industry-lens/games-perf-monitoring.md

Summary

Updated product name references from 'Amazon GameLift FlexMatch' to 'Amazon GameLift Servers FlexMatch' and 'Amazon GameLift' to 'Amazon GameLift Servers' in three locations

Security assessment

Changes only correct product/service naming conventions without addressing security aspects. No security vulnerabilities, mitigations, or features are mentioned in the modifications.

Diff

diff --git a/wellarchitected/latest/games-industry-lens/games-perf-monitoring.md
index d8366b201..bc165c65a 100644
--- a/wellarchitected/latest/games-industry-lens/games-perf-monitoring.md
+++ b/wellarchitected/latest/games-industry-lens/games-perf-monitoring.md
@@ -20 +20 @@ If your game offers multiple gameplay modes for players to choose from, you shou
-Deploy your matchmaking services to multiple Regions, preferably the same Regions that you host your game servers, so that players can be routed to a matchmaking service that is closest to them which can improve the efficiency of finding game servers with low latency. Amazon GameLift FlexMatch provides additional guidance for selecting Regions for matchmakers, and includes the ability to integrate your matchmakers with [multi-Region game session queues](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html). 
+Deploy your matchmaking services to multiple Regions, preferably the same Regions that you host your game servers, so that players can be routed to a matchmaking service that is closest to them which can improve the efficiency of finding game servers with low latency. Amazon GameLift Servers FlexMatch provides additional guidance for selecting Regions for matchmakers, and includes the ability to integrate your matchmakers with [multi-Region game session queues](https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html). 
@@ -28 +28 @@ When you are designing your game matchmaking configuration for your game, you wi
-Configure your matchmaking service to generate detailed logs that can help you to understand what conditions or rules were applied to each matchmaking request so that you review and adjust matchmaking implement as necessary. For example, Amazon [Amazon GameLift FlexMatch](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html) provides a fully-managed matchmaking service which can be used as a standalone service with your own game server hosting or used with game servers hosted on Amazon GameLift. FlexMatch can generate event notifications to Amazon EventBridge (formerly CloudWatch Events) and Amazon Simple Notification Service (Amazon SNS) in JSON format so that you can automatically process and store this data for analysis to help you improve matchmaking performance. 
+Configure your matchmaking service to generate detailed logs that can help you to understand what conditions or rules were applied to each matchmaking request so that you review and adjust matchmaking implement as necessary. For example, Amazon [Amazon GameLift Servers FlexMatch](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html) provides a fully-managed matchmaking service which can be used as a standalone service with your own game server hosting or used with game servers hosted on Amazon GameLift Servers. FlexMatch can generate event notifications to Amazon EventBridge (formerly CloudWatch Events) and Amazon Simple Notification Service (Amazon SNS) in JSON format so that you can automatically process and store this data for analysis to help you improve matchmaking performance. 
@@ -30 +30 @@ Configure your matchmaking service to generate detailed logs that can help you t
-Setup metrics to track how long your matchmaking service takes to find a suitable game session for players. Regularly review matchmaking duration metrics and correlate these times with player behavior and community sentiment in order to develop suitable thresholds for matchmaking timeouts that you can include in your matchmaking rule configuration. For example, Amazon GameLift FlexMatch provides support for defining matchmaking request timeouts as well as creating matchmaking rules that can [allow requirements to relax over time](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-design-ruleset.html#match-rulesets-components-expansion). This feature allows you to create matchmaking that can adapt to make it easier to create matches and place players into game sessions when matches are difficult to find. 
+Setup metrics to track how long your matchmaking service takes to find a suitable game session for players. Regularly review matchmaking duration metrics and correlate these times with player behavior and community sentiment in order to develop suitable thresholds for matchmaking timeouts that you can include in your matchmaking rule configuration. For example, Amazon GameLift Servers FlexMatch provides support for defining matchmaking request timeouts as well as creating matchmaking rules that can [allow requirements to relax over time](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-design-ruleset.html#match-rulesets-components-expansion). This feature allows you to create matchmaking that can adapt to make it easier to create matches and place players into game sessions when matches are difficult to find.