AWS gamelift documentation change
Summary
Updated service name references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document for consistency
Security assessment
Changes are purely branding/naming convention updates without any security context or vulnerability references
Diff
diff --git a/gamelift/latest/flexmatchguide/match-server-setup.md index 949eed90b..eb09a37e6 100644 --- a/gamelift/latest/flexmatchguide/match-server-setup.md +++ b/gamelift/latest/flexmatchguide/match-server-setup.md @@ -7 +7 @@ -Game servers that are hosted with Amazon GameLift must be integrated with the Amazon GameLift server SDK and have core functionality as described in [Add Amazon GameLift to your game server](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html). This functionality makes it possible for your game server to run on Amazon GameLift hosting resources and communicate with the Amazon GameLift service. The following instructions describe additional tasks that you need to do to add FlexMatch functionality. +Game servers that are hosted with Amazon GameLift Servers must be integrated with the Amazon GameLift Servers server SDK and have core functionality as described in [Add Amazon GameLift Servers to your game server](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html). This functionality makes it possible for your game server to run on Amazon GameLift Servers hosting resources and communicate with the Amazon GameLift Servers service. The following instructions describe additional tasks that you need to do to add FlexMatch functionality. @@ -11 +11 @@ Game servers that are hosted with Amazon GameLift must be integrated with the Am - 1. **Use matchmaking data when starting game sessions.** Your game server implements a callback function called `onStartGameSession()`. After creating a match, Amazon GameLift looks for an available game server process and calls this function to prompt it to start a game session for the match. This call includes a game session object ([GameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession.html)). Your game server uses the game session information, including matchmaker data, to start the game session. For more details on starting a game session, see [Start a game session](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession). For more on matchmaker data, see [About matchmaker data](./match-server.html#match-server-data). + 1. **Use matchmaking data when starting game sessions.** Your game server implements a callback function called `onStartGameSession()`. After creating a match, Amazon GameLift Servers looks for an available game server process and calls this function to prompt it to start a game session for the match. This call includes a game session object ([GameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession.html)). Your game server uses the game session information, including matchmaker data, to start the game session. For more details on starting a game session, see [Start a game session](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession). For more on matchmaker data, see [About matchmaker data](./match-server.html#match-server-data).