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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/flexmatchguide/match-configuration-options.md

Summary

Updated service references from 'Amazon GameLift' to 'Amazon GameLift Servers' for clarity and accuracy

Security assessment

Changes involve branding/terminology updates to specify 'Servers' component of the service. No security-related content or vulnerabilities addressed.

Diff

diff --git a/gamelift/latest/flexmatchguide/match-configuration-options.md
index f27bdae22..4de1200ee 100644
--- a/gamelift/latest/flexmatchguide/match-configuration-options.md
+++ b/gamelift/latest/flexmatchguide/match-configuration-options.md
@@ -7 +7 @@
-In addition to these minimum requirements, you can configure your matchmaker with the following additional options. If you are using FlexMatch with a Amazon GameLift hosting solution, many features are built in. If you're using FlexMatch as a standalone matchmaking service, you might want to build these features into your system.
+In addition to these minimum requirements, you can configure your matchmaker with the following additional options. If you are using FlexMatch with a Amazon GameLift Servers hosting solution, many features are built in. If you're using FlexMatch as a standalone matchmaking service, you might want to build these features into your system.
@@ -17 +17 @@ Use FlexMatch backfill to keep your game sessions filled with well-matched new p
-Manual backfill is available whether your game uses FlexMatch with managed Amazon GameLift hosting or with other hosting solutions. Manual backfill gives you the flexibility to decide when to trigger a backfill request. For example, you may want to add new players only during certain phases of your game or only when certain conditions exist.
+Manual backfill is available whether your game uses FlexMatch with managed Amazon GameLift Servers hosting or with other hosting solutions. Manual backfill gives you the flexibility to decide when to trigger a backfill request. For example, you may want to add new players only during certain phases of your game or only when certain conditions exist.
@@ -19 +19 @@ Manual backfill is available whether your game uses FlexMatch with managed Amazo
-Automatic backfill is available only for games that use managed Amazon GameLift hosting. With this feature enabled, if a game session starts with open player slots, Amazon GameLift begins automatically generating backfill requests for it. This feature allows you to set up matchmaking so that new games are started with a minimum number of players and then quickly filled as new players enter the matchmaking pool. You can turn off automatic backfill at any time during the game session life span.
+Automatic backfill is available only for games that use managed Amazon GameLift Servers hosting. With this feature enabled, if a game session starts with open player slots, Amazon GameLift Servers begins automatically generating backfill requests for it. This feature allows you to set up matchmaking so that new games are started with a minimum number of players and then quickly filled as new players enter the matchmaking pool. You can turn off automatic backfill at any time during the game session life span.
@@ -23 +23 @@ Automatic backfill is available only for games that use managed Amazon GameLift
-For games that use FlexMatch with Amazon GameLift managed hosting, you can provide additional information to be passed to a game server whenever a new game session is requested. This can be a useful way to pass game mode configurations that are needed to start a game session for the type of matches being created. All game sessions for matches that are created by a matchmaker receive the same set of game properties. You can vary game property information by creating different matchmaking configurations.
+For games that use FlexMatch with Amazon GameLift Servers managed hosting, you can provide additional information to be passed to a game server whenever a new game session is requested. This can be a useful way to pass game mode configurations that are needed to start a game session for the type of matches being created. All game sessions for matches that are created by a matchmaker receive the same set of game properties. You can vary game property information by creating different matchmaking configurations.