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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/flexmatchguide/match-backfill-server.md

Summary

Updated service name references from 'Amazon GameLift' to 'Amazon GameLift Servers' and corrected documentation links in match backfill setup guide

Security assessment

Changes focus on service name consistency and documentation links, with no evidence of addressing security issues or describing security features.

Diff

diff --git a/gamelift/latest/flexmatchguide/match-backfill-server.md
index d20ccca75..ce05619a3 100644
--- a/gamelift/latest/flexmatchguide/match-backfill-server.md
+++ b/gamelift/latest/flexmatchguide/match-backfill-server.md
@@ -9 +9 @@ You can manually initiate match backfill requests from the game server process t
-This topic assumes that you've already built the necessary FlexMatch components and successfully added matchmaking processes to your game server and a client-side game service. For more details on setting up FlexMatch, see [Roadmap: Add matchmaking to a Amazon GameLift hosting solution](./match-tasks.html). 
+This topic assumes that you've already built the necessary FlexMatch components and successfully added matchmaking processes to your game server and a client-side game service. For more details on setting up FlexMatch, see [Roadmap: Add matchmaking to a Amazon GameLift Servers hosting solution](./match-tasks.html). 
@@ -20 +20 @@ To enable match backfill for your game, add the following functionality:
-As with other server functionality, a game server uses the Amazon GameLift Server SDK. This SDK is available in C++ and C#. 
+As with other server functionality, a game server uses the Amazon GameLift Servers Server SDK. This SDK is available in C++ and C#. 
@@ -36 +36 @@ To create a backfill request, call `StartMatchBackfill` with the following infor
-     * **Matchmaker** — Identify which matchmaker to use for the backfill request. Generally, you'll want to use the same matchmaker that was used to create the original match. This request takes a matchmaking configuration ARN. This information is stored in the game session object ([GameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession.html)), which was provided to the server process by Amazon GameLift when activating the game session. The matchmaking configuration ARN is included in the `MatchmakerData` property. 
+     * **Matchmaker** — Identify which matchmaker to use for the backfill request. Generally, you'll want to use the same matchmaker that was used to create the original match. This request takes a matchmaking configuration ARN. This information is stored in the game session object ([GameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession.html)), which was provided to the server process by Amazon GameLift Servers when activating the game session. The matchmaking configuration ARN is included in the `MatchmakerData` property. 
@@ -48 +48 @@ To create a backfill request, call `StartMatchBackfill` with the following infor
-  3. **Track the status of a backfill request.** Amazon GameLift updates your game server about the status of backfill requests using the Server SDK callback function `onUpdateGameSession` (see [ Initialize the server process](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize)). Add code to handle the status messages—as well as updated game session objects as a result of successful backfill requests—at [Update match data on the game server](./match-backfill-server-data.html). 
+  3. **Track the status of a backfill request.** Amazon GameLift Servers updates your game server about the status of backfill requests using the Server SDK callback function `onUpdateGameSession` (see [ Initialize the server process](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize)). Add code to handle the status messages—as well as updated game session objects as a result of successful backfill requests—at [Update match data on the game server](./match-backfill-server-data.html).