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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/flexmatchguide/match-backfill-client.md

Summary

Updated service references to 'Amazon GameLift Servers' and corrected API documentation links

Security assessment

Changes focus on branding consistency and API documentation accuracy, with no evidence of security-related content additions or security issue remediation.

Diff

diff --git a/gamelift/latest/flexmatchguide/match-backfill-client.md
index da478b8c4..3238c0251 100644
--- a/gamelift/latest/flexmatchguide/match-backfill-client.md
+++ b/gamelift/latest/flexmatchguide/match-backfill-client.md
@@ -9 +9 @@ As an alternative to sending backfill requests from a game server, you may want
-This topic assumes that you've already built the necessary FlexMatch components and successfully added matchmaking processes to your game server and a client-side game service. For more details on setting up FlexMatch, see [Roadmap: Add matchmaking to a Amazon GameLift hosting solution](./match-tasks.html). 
+This topic assumes that you've already built the necessary FlexMatch components and successfully added matchmaking processes to your game server and a client-side game service. For more details on setting up FlexMatch, see [Roadmap: Add matchmaking to a Amazon GameLift Servers hosting solution](./match-tasks.html). 
@@ -20 +20 @@ To enable match backfill for your game, add the following functionality:
-As with other client functionality, a client-side game service uses the AWS SDK with Amazon GameLift API. This SDK is available in C++, C#, and several other languages. For a general description of client APIs, see the Amazon GameLift Service API Reference, which describes the low-level service API for Amazon GameLift-related actions and includes links to language-specific reference guides.
+As with other client functionality, a client-side game service uses the AWS SDK with Amazon GameLift Servers API. This SDK is available in C++, C#, and several other languages. For a general description of client APIs, see the Amazon GameLift Servers API Reference, which describes the service API for Amazon GameLift Servers actions and links to language-specific reference guides.
@@ -26 +26 @@ To set up a client-side game service to backfill matched games, complete the fol
-     * _Number of currently empty player slots_. This value can be calculated from a game session's maximum player limit and the current player count. Current player count is updated whenever your game server contacts the Amazon GameLift service to validate a new player connection or to report a dropped player.
+     * _Number of currently empty player slots_. This value can be calculated from a game session's maximum player limit and the current player count. Current player count is updated whenever your game server contacts the Amazon GameLift Servers service to validate a new player connection or to report a dropped player.