AWS gamelift documentation change
Summary
Updated service references to 'Amazon GameLift Servers' and corrected API documentation links
Security assessment
Changes focus on branding consistency and API documentation accuracy, with no evidence of security-related content additions or security issue remediation.
Diff
diff --git a/gamelift/latest/flexmatchguide/match-backfill-client.md index da478b8c4..3238c0251 100644 --- a/gamelift/latest/flexmatchguide/match-backfill-client.md +++ b/gamelift/latest/flexmatchguide/match-backfill-client.md @@ -9 +9 @@ As an alternative to sending backfill requests from a game server, you may want -This topic assumes that you've already built the necessary FlexMatch components and successfully added matchmaking processes to your game server and a client-side game service. For more details on setting up FlexMatch, see [Roadmap: Add matchmaking to a Amazon GameLift hosting solution](./match-tasks.html). +This topic assumes that you've already built the necessary FlexMatch components and successfully added matchmaking processes to your game server and a client-side game service. For more details on setting up FlexMatch, see [Roadmap: Add matchmaking to a Amazon GameLift Servers hosting solution](./match-tasks.html). @@ -20 +20 @@ To enable match backfill for your game, add the following functionality: -As with other client functionality, a client-side game service uses the AWS SDK with Amazon GameLift API. This SDK is available in C++, C#, and several other languages. For a general description of client APIs, see the Amazon GameLift Service API Reference, which describes the low-level service API for Amazon GameLift-related actions and includes links to language-specific reference guides. +As with other client functionality, a client-side game service uses the AWS SDK with Amazon GameLift Servers API. This SDK is available in C++, C#, and several other languages. For a general description of client APIs, see the Amazon GameLift Servers API Reference, which describes the service API for Amazon GameLift Servers actions and links to language-specific reference guides. @@ -26 +26 @@ To set up a client-side game service to backfill matched games, complete the fol - * _Number of currently empty player slots_. This value can be calculated from a game session's maximum player limit and the current player count. Current player count is updated whenever your game server contacts the Amazon GameLift service to validate a new player connection or to report a dropped player. + * _Number of currently empty player slots_. This value can be calculated from a game session's maximum player limit and the current player count. Current player count is updated whenever your game server contacts the Amazon GameLift Servers service to validate a new player connection or to report a dropped player.