AWS gamelift documentation change
Summary
Updated service references from 'Amazon GameLift' to 'Amazon GameLift Servers' in multiple sections for consistency
Security assessment
Changes involve service name standardization without any mention of security vulnerabilities, mitigations, or security feature additions.
Diff
diff --git a/gamelift/latest/flexmatchguide/match-backfill-auto.md index 7d6af51cb..565c8a1e2 100644 --- a/gamelift/latest/flexmatchguide/match-backfill-auto.md +++ b/gamelift/latest/flexmatchguide/match-backfill-auto.md @@ -7 +7 @@ -With automatic match backfill, Amazon GameLift automatically triggers a backfill request whenever a game session starts with one or more unfilled player slots. This feature allows games to start as soon as the minimum number of matched players is found and fill remaining slots later as additional players are matched. You can opt to stop automatic backfill at any time. +With automatic match backfill, Amazon GameLift Servers automatically triggers a backfill request whenever a game session starts with one or more unfilled player slots. This feature allows games to start as soon as the minimum number of matched players is found and fill remaining slots later as additional players are matched. You can opt to stop automatic backfill at any time. @@ -13 +13 @@ To add automatic backfill to your game, make the following updates to your game. - 1. **Enable automatic backfill.** Automatic backfill is managed in a matchmaking configuration. When enabled, it is used with all matched game sessions that are created with that matchmaker. Amazon GameLift begins generating backfill requests for a non-full game session as soon as the game session starts up on a game server. + 1. **Enable automatic backfill.** Automatic backfill is managed in a matchmaking configuration. When enabled, it is used with all matched game sessions that are created with that matchmaker. Amazon GameLift Servers begins generating backfill requests for a non-full game session as soon as the game session starts up on a game server. @@ -19 +19 @@ To turn on automatic backfill, open a match configuration and set the backfill m - 3. **Update game session with new matchmaker data.** Amazon GameLift updates your game server with match information using the Server SDK callback function `onUpdateGameSession` (see [ Initialize the server process](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize)). Add code to your game server to handle updated game session objects as a result of backfill activity. Learn more in [Update match data on the game server](./match-backfill-server-data.html). + 3. **Update game session with new matchmaker data.** Amazon GameLift Servers updates your game server with match information using the Server SDK callback function `onUpdateGameSession` (see [ Initialize the server process](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize)). Add code to your game server to handle updated game session objects as a result of backfill activity. Learn more in [Update match data on the game server](./match-backfill-server-data.html). @@ -21 +21 @@ To turn on automatic backfill, open a match configuration and set the backfill m - 4. **Turn off automatic backfill for a game session.** You can opt to stop automatic backfill at any point during an individual game session. To stop automatic backfill, add code to your game client or game server to make the Amazon GameLift API call [StopMatchmaking](https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopMatchmaking.html). This call requires a ticket ID. Use the backfill ticket ID from the latest backfill request. You can get this information from the game session matchmaking data, which is updated as described in the previous step. + 4. **Turn off automatic backfill for a game session.** You can opt to stop automatic backfill at any point during an individual game session. To stop automatic backfill, add code to your game client or game server to make the Amazon GameLift Servers API call [StopMatchmaking](https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopMatchmaking.html). This call requires a ticket ID. Use the backfill ticket ID from the latest backfill request. You can get this information from the game session matchmaking data, which is updated as described in the previous step.