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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/flexmatchguide/gamelift-match.md

Summary

Updated product name references from 'Amazon GameLift FlexMatch' to 'Amazon GameLift Servers FlexMatch' throughout the document, including component names and service integrations. Changed FAQ question wording.

Security assessment

Changes are purely branding/naming convention updates (adding 'Servers' to product names). No security-related content modifications, vulnerability fixes, or new security features documented.

Diff

diff --git a/gamelift/latest/flexmatchguide/gamelift-match.md
index 76e9c8dcd..0ee77b69d 100644
--- a/gamelift/latest/flexmatchguide/gamelift-match.md
+++ b/gamelift/latest/flexmatchguide/gamelift-match.md
@@ -7 +7 @@ Matchmaking components
-# How Amazon GameLift FlexMatch works
+# How Amazon GameLift ServersFlexMatch works
@@ -9 +9 @@ Matchmaking components
-This topic provides an overview of the Amazon GameLift FlexMatch service, including the core components of a FlexMatch system and how they interact.
+This topic provides an overview of the Amazon GameLift Servers FlexMatch service, including the core components of a FlexMatch system and how they interact.
@@ -11 +11 @@ This topic provides an overview of the Amazon GameLift FlexMatch service, includ
-You can use FlexMatch with games that use Amazon GameLift managed hosting or with games that use another hosting solution. Games that are hosted on Amazon GameLift servers, including Realtime Servers, use the integrated Amazon GameLift service to automatically locate available game servers and start game sessions for the matches. Games that use FlexMatch as a standalone service, including Amazon GameLift FleetIQ, must coordinate with the existing hosting system to assign hosting resources and start game sessions for the matches.
+You can use FlexMatch with games that use Amazon GameLift Servers managed hosting or with games that use another hosting solution. Games that are hosted on Amazon GameLift Servers servers, including Amazon GameLift Servers Realtime, use the integrated Amazon GameLift Servers service to automatically locate available game servers and start game sessions for the matches. Games that use FlexMatch as a standalone service, including Amazon GameLift Servers FleetIQ, must coordinate with the existing hosting system to assign hosting resources and start game sessions for the matches.
@@ -19 +19 @@ A FlexMatch matchmaking system includes some or all of the following components.
-###### Amazon GameLift components
+###### Amazon GameLift Servers components
@@ -21 +21 @@ A FlexMatch matchmaking system includes some or all of the following components.
-These are Amazon GameLift resources that control how the FlexMatch service performs matchmaking for your game. They are created and maintained using Amazon GameLift tools, including the console and the AWS CLI or, alternatively, programmatically using the AWS SDK for Amazon GameLift.
+These are Amazon GameLift Servers resources that control how the FlexMatch service performs matchmaking for your game. They are created and maintained using Amazon GameLift Servers tools, including the console and the AWS CLI or, alternatively, programmatically using the AWS SDK for Amazon GameLift Servers.
@@ -27 +27 @@ These are Amazon GameLift resources that control how the FlexMatch service perfo
-  * **Amazon GameLift game session queue (for FlexMatch with Amazon GameLift managed hosting only)** – A game session queue locates available hosting resources and starts a new game session for the match. The queue's configuration determines where Amazon GameLift looks for available hosting resources and how to select the best available host for a match. 
+  * **Amazon GameLift Servers game session queue (for FlexMatch with Amazon GameLift Servers managed hosting only)** – A game session queue locates available hosting resources and starts a new game session for the match. The queue's configuration determines where Amazon GameLift Servers looks for available hosting resources and how to select the best available host for a match. 
@@ -42 +42 @@ As a best practice, communication with the FlexMatch service should be done by a
-  * **Client matchmaking service** – This service fields the player join requests from the player interface, generates matchmaking requests, and sends them to the FlexMatch service. For requests in process, it monitors matchmaking events, tracks matchmaking status, and takes action as needed. Depending on how you manage game session hosting in your game, this service may return game session connection information back to players. This component uses the AWS SDK with the Amazon GameLift API to communicate with the FlexMatch service.
+  * **Client matchmaking service** – This service fields the player join requests from the player interface, generates matchmaking requests, and sends them to the FlexMatch service. For requests in process, it monitors matchmaking events, tracks matchmaking status, and takes action as needed. Depending on how you manage game session hosting in your game, this service may return game session connection information back to players. This component uses the AWS SDK with the Amazon GameLift Servers API to communicate with the FlexMatch service.
@@ -55 +55 @@ To use the Amazon Web Services Documentation, Javascript must be enabled. Please
-What is Amazon GameLift FlexMatch?
+What is FlexMatch?