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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/flexmatchguide/gamelift-match-howitworks.md

Summary

Updated terminology from 'Amazon GameLift' to 'Amazon GameLift Servers' in multiple sections for product name consistency

Security assessment

Changes involve branding/terminology updates rather than security content. No security vulnerabilities, mitigations, or security features are mentioned in the diff.

Diff

diff --git a/gamelift/latest/flexmatchguide/gamelift-match-howitworks.md
index 7b8b6eadc..ea159b8d7 100644
--- a/gamelift/latest/flexmatchguide/gamelift-match-howitworks.md
+++ b/gamelift/latest/flexmatchguide/gamelift-match-howitworks.md
@@ -42 +42 @@ When an acceptable match is found, all matched tickets are updated and a success
-  * FlexMatch with a Amazon GameLift hosting solution: Match results are automatically passed to a Amazon GameLift queue for game session placement. The matchmaker determines which queue is used for game session placement.
+  * FlexMatch with a Amazon GameLift Servers hosting solution: Match results are automatically passed to a Amazon GameLift Servers queue for game session placement. The matchmaker determines which queue is used for game session placement.
@@ -54 +54 @@ After a proposed match is successfully formed, a new game session is started. Yo
-  * FlexMatch with a Amazon GameLift hosting solution: The game session queue locates the best available game server for the match. Depending on how the queue is configured, it tries to place the game session with the lowest-cost resources and where players will experience low latency (if player latency data is provided). Once the game session is successfully placed, the Amazon GameLift service prompts the game server to start a new game session, passing on the matchmaking results and other optional game data. 
+  * FlexMatch with a Amazon GameLift Servers hosting solution: The game session queue locates the best available game server for the match. Depending on how the queue is configured, it tries to place the game session with the lowest-cost resources and where players will experience low latency (if player latency data is provided). Once the game session is successfully placed, the Amazon GameLift Servers service prompts the game server to start a new game session, passing on the matchmaking results and other optional game data. 
@@ -66 +66 @@ After a game session is started, players connect to the session, claim their tea
-  * FlexMatch with a Amazon GameLift hosting solution: On a successful game session placement, FlexMatch updates all of the matched tickets with game session connection information and a player session ID. 
+  * FlexMatch with a Amazon GameLift Servers hosting solution: On a successful game session placement, FlexMatch updates all of the matched tickets with game session connection information and a player session ID.