AWS Security ChangesHomeSearch

AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/fleetiqguide/gsg-integrate-gameserver-update.md

Summary

Updated product name from 'Amazon GameLift FleetIQ' to 'Amazon GameLift Servers FleetIQ' throughout the document

Security assessment

Changes are consistent naming updates without addressing security vulnerabilities or introducing security features. Operational details about health reporting remain unchanged.

Diff

diff --git a/gamelift/latest/fleetiqguide/gsg-integrate-gameserver-update.md
index 4bf267a25..3546de364 100644
--- a/gamelift/latest/fleetiqguide/gsg-integrate-gameserver-update.md
+++ b/gamelift/latest/fleetiqguide/gsg-integrate-gameserver-update.md
@@ -7 +7 @@
-Once a game server is registered, it should regularly report health and utilization status in order to keep the state of server capacity in sync on Amazon GameLift FleetIQ. Report health and utilization status by calling [UpdateGameServer()](https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameServer.html). In the example below, the game server is reporting that it is healthy and is not currently occupied with hosting players or gameplay.
+Once a game server is registered, it should regularly report health and utilization status in order to keep the state of server capacity in sync on Amazon GameLift Servers FleetIQ. Report health and utilization status by calling [UpdateGameServer()](https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameServer.html). In the example below, the game server is reporting that it is healthy and is not currently occupied with hosting players or gameplay.
@@ -18 +18 @@ Once a game server is registered, it should regularly report health and utilizat
-If your game server has a mechanism for tracking health status, you can use this mechanism to trigger a game server health update to Amazon GameLift FleetIQ. 
+If your game server has a mechanism for tracking health status, you can use this mechanism to trigger a game server health update to Amazon GameLift Servers FleetIQ. 
@@ -22 +22 @@ If your game server has a mechanism for tracking health status, you can use this
-Reporting game server utilization status keeps Amazon GameLift FleetIQ informed on which game servers are currently ideal and available for new game sessions. Your game server must have a mechanism that triggers a utilization status update to Amazon GameLift FleetIQ. For example, you might trigger the update when players connect to the game server or when a game session starts. 
+Reporting game server utilization status keeps Amazon GameLift Servers FleetIQ informed on which game servers are currently ideal and available for new game sessions. Your game server must have a mechanism that triggers a utilization status update to Amazon GameLift Servers FleetIQ. For example, you might trigger the update when players connect to the game server or when a game session starts. 
@@ -24 +24 @@ Reporting game server utilization status keeps Amazon GameLift FleetIQ informed
-When starting a game session, client or matchmaking services claim an available game server (by calling [ClaimGameServer()](https://docs.aws.amazon.com/gamelift/latest/apireference/API_ClaimGameServer.html)), prompt players to connect to the game server, and trigger the game server to start gameplay. This process is described in [Integrate Amazon GameLift FleetIQ into a game client](./gsg-integrate-gameclient.html). A game server "claim" is valid for 60 seconds, and the game server must be able to update utilization status withing this window. If utilization status is not updated, Amazon GameLift FleetIQ removes the claim, assumes that the game server is available, and may reserve the game server for another client claim request.
+When starting a game session, client or matchmaking services claim an available game server (by calling [ClaimGameServer()](https://docs.aws.amazon.com/gamelift/latest/apireference/API_ClaimGameServer.html)), prompt players to connect to the game server, and trigger the game server to start gameplay. This process is described in [Integrate Amazon GameLift Servers FleetIQ into a game client](./gsg-integrate-gameclient.html). A game server "claim" is valid for 60 seconds, and the game server must be able to update utilization status withing this window. If utilization status is not updated, Amazon GameLift Servers FleetIQ removes the claim, assumes that the game server is available, and may reserve the game server for another client claim request.