AWS gamelift documentation change
Summary
Updated terminology from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, adjusted menu references, and corrected documentation links. Added 'Servers' qualifier to service names and SDK references for clarity.
Security assessment
Changes are purely terminological updates to clarify service naming conventions. No security vulnerabilities, mitigations, or security feature enhancements are mentioned or implied in the diff. Updates focus on branding consistency and documentation structure rather than security content.
Diff
diff --git a/gamelift/latest/developerguide/unreal-plugin-ec2.md index 1dac615e6..80d40a567 100644 --- a/gamelift/latest/developerguide/unreal-plugin-ec2.md +++ b/gamelift/latest/developerguide/unreal-plugin-ec2.md @@ -3 +3 @@ -[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html) +[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html) @@ -9 +9 @@ Step 1: Set your profileStep 2: Set up your game codeStep 3: Select deployment s -In this workflow, you use the plugin to modify your game for hosting on cloud-based compute resources managed by Amazon GameLift. You add client and server game code for Amazon GameLift functionality, then upload your server build to the Amazon GameLift service for deployment to the cloud-based resources. When this workflow is complete, you'll have a working game client that can connect to your game servers in the cloud. +In this workflow, you use the plugin to modify your game for hosting on cloud-based compute resources managed by Amazon GameLift Servers. You add client and server game code for Amazon GameLift Servers functionality, then upload your server build to the Amazon GameLift Servers service for deployment to the cloud-based resources. When this workflow is complete, you'll have a working game client that can connect to your game servers in the cloud. @@ -11 +11 @@ In this workflow, you use the plugin to modify your game for hosting on cloud-ba -###### To start the Amazon GameLift managed Amazon EC2 workflow: +###### To start the Amazon GameLift Servers managed Amazon EC2 workflow: @@ -13 +13 @@ In this workflow, you use the plugin to modify your game for hosting on cloud-ba - * In the Unreal editor main toolbar, choose the Amazon GameLift menu, and select **Host with Managed EC2**. This action opens the plugin page **Deploy Amazon EC2 Fleet** , which presents a six-step process to integrate, build, deploy, and launch your game components. + * In the Unreal editor main toolbar, choose the Amazon GameLift Servers menu, and select **Host with Managed EC2**. This action opens the plugin page **Deploy Amazon EC2 Fleet** , which presents a six-step process to integrate, build, deploy, and launch your game components. @@ -24 +24 @@ Choose the profile you want to use when following this workflow. The profile you - 1. Select a profile from the dropdown list of available profiles. If you don't have a profile yet or want to create a new one, go to the Amazon GameLift menu and choose **Set AWS User Profiles**. + 1. Select a profile from the dropdown list of available profiles. If you don't have a profile yet or want to create a new one, go to the **Amazon GameLift** menu and choose **Set AWS User Profiles**. @@ -33 +33 @@ Choose the profile you want to use when following this workflow. The profile you -In this step, you make some updates to your client and server game code. Your hosted game server must be able to communicate with the Amazon GameLift service to accept new game session requests and report status. You game client (through a backend service) must be able to request new game sessions and connect to them. +In this step, you make some updates to your client and server game code. Your hosted game server must be able to communicate with the Amazon GameLift Servers service to accept new game session requests and report status. You game client (through a backend service) must be able to request new game sessions and connect to them. @@ -46 +46 @@ If you integrated your game for use with an Anywhere fleet, you don't need to ma -After building your game server, complete the following tasks to prepare it for uploading to Amazon GameLift for hosting. +After building your game server, complete the following tasks to prepare it for uploading to Amazon GameLift Servers for hosting. @@ -50 +50 @@ In the `WindowsServer` folder, where the Unreal editor packages your server buil - 1. **Copy the server build install script into the root of the`WindowsServer` folder.** The install script is included in the plugin download. Look for the file `[project-name]/Plugins/Resources/CloudFormation/extra_server_resources/install.bat`. Amazon GameLift uses this file to install the server build onto your hosting computes. + 1. **Copy the server build install script into the root of the`WindowsServer` folder.** The install script is included in the plugin download. Look for the file `[project-name]/Plugins/Resources/CloudFormation/extra_server_resources/install.bat`. Amazon GameLift Servers uses this file to install the server build onto your hosting computes. @@ -75 +75 @@ When you locate the OpenSSL libraries, copy them to your game build package dire -For more detailed instructions on preparing a game server built for Linux, see [ Building the Amazon GameLift Server SDK for Unreal Engine 5 on Amazon Linux](https://github.com/aws/amazon-gamelift-toolkit/tree/main/building-gamelift-server-sdk-for-unreal-engine-and-amazon-linux). +For more detailed instructions on preparing a game server built for Linux, see [ Building the server SDK for Amazon GameLift Servers for Unreal Engine 5 on Amazon Linux](https://github.com/aws/amazon-gamelift-toolkit/tree/main/building-gamelift-server-sdk-for-unreal-engine-and-amazon-linux). @@ -79 +79 @@ For more detailed instructions on preparing a game server built for Linux, see [ - 2. **Create a server build install script in the root of your working directory.** If needed,create an `install.sh` file and add any commands needed to properly install your game server build. Amazon GameLift uses this file to install the server build onto each EC2 hosting resource. + 2. **Create a server build install script in the root of your working directory.** If needed,create an `install.sh` file and add any commands needed to properly install your game server build. Amazon GameLift Servers uses this file to install the server build onto each EC2 hosting resource. @@ -174 +174 @@ When deployment is complete, you have your game server installed on an AWS EC2 i -At this point, you've completed all of the tasks needed to launch and play your multiplayer game hosted with Amazon GameLift. To play the game, launch an instance of you game client. +At this point, you've completed all of the tasks needed to launch and play your multiplayer game hosted with Amazon GameLift Servers. To play the game, launch an instance of you game client.