AWS Security ChangesHomeSearch

AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/unity-plug-in-ec2.md

Summary

Updated references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, including menu options, service interactions, and SDK references. Changed 'Developer Guide' to 'Hosting Guide' in breadcrumb navigation.

Security assessment

Changes appear to be nomenclature updates to clarify service branding (adding 'Servers' suffix) rather than addressing security vulnerabilities. No security-related content additions or modifications to authentication, encryption, or access controls were identified in the diff.

Diff

diff --git a/gamelift/latest/developerguide/unity-plug-in-ec2.md
index 6a7e5f28f..05fe72e45 100644
--- a/gamelift/latest/developerguide/unity-plug-in-ec2.md
+++ b/gamelift/latest/developerguide/unity-plug-in-ec2.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -9 +9 @@ Set your profileIntegrate your gameSelect deployment scenarioSet game parameters
-In this workflow, you use the plugin to prepare your game for hosting on cloud-based compute resources that are managed by Amazon GameLift. You add client and server game code for Amazon GameLift functionality, then upload your server build to the Amazon GameLift service for hosting. When this workflow is complete, you’ll have game servers running in the cloud and a working game client that can connect to them. 
+In this workflow, you use the plugin to prepare your game for hosting on cloud-based compute resources that are managed by Amazon GameLift Servers. You add client and server game code for Amazon GameLift Servers functionality, then upload your server build to the Amazon GameLift Servers service for hosting. When this workflow is complete, you’ll have game servers running in the cloud and a working game client that can connect to them. 
@@ -11 +11 @@ In this workflow, you use the plugin to prepare your game for hosting on cloud-b
-###### To start the Amazon GameLift managed Amazon EC2 workflow:
+###### To start the Amazon GameLift Servers managed Amazon EC2 workflow:
@@ -13 +13 @@ In this workflow, you use the plugin to prepare your game for hosting on cloud-b
-  * In the Unity editor main menu, choose **Amazon GameLift** and select **Host with Managed EC2**. This workflow presents a six-step process to integrate, build, deploy, and launch your game components. 
+  * In the Unity editor main menu, choose **Amazon GameLift Servers** and select **Host with Managed EC2**. This workflow presents a six-step process to integrate, build, deploy, and launch your game components. 
@@ -22 +22 @@ Choose the profile you want to use when following this workflow. The profile you
-  1. Select a profile from the dropdown list of available profiles. If you don’t have a profile yet or want to create a new one, go to the Amazon GameLift menu and choose **Set AWS Account Profiles**.
+  1. Select a profile from the dropdown list of available profiles. If you don’t have a profile yet or want to create a new one, go to the Amazon GameLift Servers menu and choose **Set AWS Account Profiles**.
@@ -29 +29 @@ Choose the profile you want to use when following this workflow. The profile you
-## Integrate your game with Amazon GameLift
+## Integrate your game with Amazon GameLift Servers
@@ -33 +33 @@ For this task, you make updates to the client and server code in your game proje
-  * Game servers must be able to communicate with the Amazon GameLift service to receive prompts to start a game session, provide game session connection information, and report status. 
+  * Game servers must be able to communicate with the Amazon GameLift Servers service to receive prompts to start a game session, provide game session connection information, and report status. 
@@ -57 +57 @@ When using your own game project with custom scenes, use the provided sample cod
-The sample code includes these minimum required elements, which use Amazon GameLift C# server SDK (version 5): 
+The sample code includes these minimum required elements, which use Amazon GameLift Servers C# server SDK (version 5): 
@@ -59 +59 @@ The sample code includes these minimum required elements, which use Amazon GameL
-  * Initializes an Amazon GameLift API client. The InitSDK() call with server parameters is required for an Amazon GameLift Anywhere fleet. These settings are automatically set for use in the plugin.
+  * Initializes an Amazon GameLift Servers API client. The InitSDK() call with server parameters is required for an Amazon GameLift Servers Anywhere fleet. These settings are automatically set for use in the plugin.
@@ -61 +61 @@ The sample code includes these minimum required elements, which use Amazon GameL
-  * Implements required callback functions to respond to requests from the Amazon GameLift service, including `OnStartGameSession`, `OnProcessTerminate`, and `onHealthCheck`.
+  * Implements required callback functions to respond to requests from the Amazon GameLift Servers service, including `OnStartGameSession`, `OnProcessTerminate`, and `onHealthCheck`.
@@ -63 +63 @@ The sample code includes these minimum required elements, which use Amazon GameL
-  * Calls `ProcessReady()` with a designated port to notify the Amazon GameLift service when the server process is ready to host game sessions.
+  * Calls `ProcessReady()` with a designated port to notify the Amazon GameLift Servers service when the server process is ready to host game sessions.
@@ -70 +70 @@ If you want to customize the sample server code, see these resources:
-  * [Add Amazon GameLift to your game server](./gamelift-sdk-server-api.html)
+  * [Add Amazon GameLift Servers to your game server](./gamelift-sdk-server-api.html)
@@ -72 +72 @@ If you want to customize the sample server code, see these resources:
-  * [Amazon GameLift server SDK 5.x for C# and Unity -- Actions](./integration-server-sdk5-csharp-actions.html)
+  * [C# server SDK 5.x for Amazon GameLift Servers -- Actions](./integration-server-sdk5-csharp-actions.html)
@@ -79 +79 @@ If you want to customize the sample server code, see these resources:
-For game clients that connect to cloud-based game servers, it’s a best practice to use a client-side backend service to make calls to the Amazon GameLift service, instead of making the calls directly from the game client. 
+For game clients that connect to cloud-based game servers, it’s a best practice to use a client-side backend service to make calls to the Amazon GameLift Servers service, instead of making the calls directly from the game client. 
@@ -107 +107 @@ Use the following resources as a guide.
-  * [ Add Amazon GameLift to your Unity game client](./gamelift-sdk-client-api.html).
+  * [ Add Amazon GameLift Servers to your Unity game client](./gamelift-sdk-client-api.html).
@@ -161 +161 @@ In this step, you describe your game for uploading to AWS.
-  * **Fleet name:** Provide a meaningful name for your managed EC2 fleet. Amazon GameLift uses this name (along with the fleet ID) when listing resources in the AWS console.
+  * **Fleet name:** Provide a meaningful name for your managed EC2 fleet. Amazon GameLift Servers uses this name (along with the fleet ID) when listing resources in the AWS console.
@@ -163 +163 @@ In this step, you describe your game for uploading to AWS.
-  * **Build name:** Provide a meaningful name for your server build. AWS uses this name to refer to the copy of your server build that’s uploaded to Amazon GameLift and used for deployments.
+  * **Build name:** Provide a meaningful name for your server build. AWS uses this name to refer to the copy of your server build that’s uploaded to Amazon GameLift Servers and used for deployments.
@@ -186 +186 @@ When your fleet is successfully deployed, you now have game servers running and
-  1. Configure your game client. In this step, you prompt the plugin to update a `GameLiftClientSettings` asset for your game project. The plugin uses this asset to store certain information that your game client needs to connect to the Amazon GameLift service. 
+  1. Configure your game client. In this step, you prompt the plugin to update a `GameLiftClientSettings` asset for your game project. The plugin uses this asset to store certain information that your game client needs to connect to the Amazon GameLift Servers service. 
@@ -188 +188 @@ When your fleet is successfully deployed, you now have game servers running and
-    1. If you didn’t import and initialize the sample game, create a new `GameLiftClientSettings` asset. In the Unity editor main menu, choose **Assets, Create, GameLift, Client Settings**. If you create multiple copies of GameLiftClientSettings in your project, the plugin automatically detects this and notifies you which asset the plugin will update.
+    1. If you didn’t import and initialize the sample game, create a new `GameLiftClientSettings` asset. In the Unity editor main menu, choose **Assets, Create, Amazon GameLift, Client Settings**. If you create multiple copies of `GameLiftClientSettings` in your project, the plugin automatically detects this and notifies you which asset the plugin will update.