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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/unity-plug-in-anywhere.md

Summary

Updated documentation to reflect rebranding from 'Amazon GameLift Anywhere' to 'Amazon GameLift Servers Anywhere', including menu options, SDK references, API calls, and service names throughout the guide.

Security assessment

Changes are purely nomenclature updates (adding 'Servers' to service names) and documentation link adjustments. No security vulnerabilities, mitigations, or new security features are mentioned in the diff.

Diff

diff --git a/gamelift/latest/developerguide/unity-plug-in-anywhere.md
index c5e5d3a69..d63553c44 100644
--- a/gamelift/latest/developerguide/unity-plug-in-anywhere.md
+++ b/gamelift/latest/developerguide/unity-plug-in-anywhere.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -7 +7 @@ Set your profileIntegrate your gameConnect to an Anywhere fleetRegister a comput
-# Plugin for Unity: Set up local testing with Amazon GameLift Anywhere
+# Plugin for Unity: Set up local testing with Amazon GameLift Servers Anywhere
@@ -9 +9 @@ Set your profileIntegrate your gameConnect to an Anywhere fleetRegister a comput
-In this workflow, you add client and server game code for Amazon GameLift functionality and use the plugin to designate your local workstation as a test game server host. When you've completed integration tasks, use the plugin to build your game client and server components.
+In this workflow, you add client and server game code for Amazon GameLift Servers functionality and use the plugin to designate your local workstation as a test game server host. When you've completed integration tasks, use the plugin to build your game client and server components.
@@ -11 +11 @@ In this workflow, you add client and server game code for Amazon GameLift functi
-###### To start the Amazon GameLift Anywhere workflow:
+###### To start the Amazon GameLift Servers Anywhere workflow:
@@ -13 +13 @@ In this workflow, you add client and server game code for Amazon GameLift functi
-  * In the Unity editor main menu, choose **Amazon GameLift** and select **Host with Anywhere**. This action opens the plugin page for setting up your game with an @Anywhere fleet. The page presents a five-step process to integrate, build, and launch your game components. 
+  * In the Unity editor main menu, choose **Amazon GameLift Servers** and select **Host with Anywhere**. This action opens the plugin page for setting up your game with an @Anywhere fleet. The page presents a five-step process to integrate, build, and launch your game components. 
@@ -22 +22 @@ Choose the profile you want to use when following this workflow. The profile you
-  1. Select a profile from the dropdown list of available profiles. If you don’t have a profile yet or want to create a new one, go to the **Amazon GameLift** menu and choose **Set AWS Account Profiles**.
+  1. Select a profile from the dropdown list of available profiles. If you don’t have a profile yet or want to create a new one, go to the **Amazon GameLift Servers** menu and choose **Set AWS Account Profiles**.
@@ -29 +29 @@ Choose the profile you want to use when following this workflow. The profile you
-## Integrate your game with Amazon GameLift
+## Integrate your game with Amazon GameLift Servers
@@ -37 +37 @@ For this step in the workflow, you make updates to the client and server code in
-  * * Game servers must be able to communicate with the Amazon GameLift service to receive prompts to start a game session, provide game session connection information, and report status. 
+  * * Game servers must be able to communicate with the Amazon GameLift Servers service to receive prompts to start a game session, provide game session connection information, and report status. 
@@ -57 +57 @@ If you’re using your own game project with custom scenes, use provided sample
-The sample code includes these minimum required elements, which use Amazon GameLift C# server SDK (version 5): 
+The sample code includes these minimum required elements, which use Amazon GameLift Servers C# server SDK (version 5): 
@@ -59 +59 @@ The sample code includes these minimum required elements, which use Amazon GameL
-  * Initializes an Amazon GameLift API client. The `InitSDK()` call with server parameters is required for an Amazon GameLift Anywhere fleet. These settings are automatically set for use in the plugin.
+  * Initializes an Amazon GameLift Servers API client. The `InitSDK()` call with server parameters is required for an Amazon GameLift Servers Anywhere fleet. These settings are automatically set for use in the plugin.
@@ -61 +61 @@ The sample code includes these minimum required elements, which use Amazon GameL
-  * Implements required callback functions to respond to requests from the Amazon GameLift service, including `OnStartGameSession`, `OnProcessTerminate`, and `onHealthCheck`.
+  * Implements required callback functions to respond to requests from the Amazon GameLift Servers service, including `OnStartGameSession`, `OnProcessTerminate`, and `onHealthCheck`.
@@ -63 +63 @@ The sample code includes these minimum required elements, which use Amazon GameL
-  * Calls `ProcessReady()` with a designated port to notify the Amazon GameLift service when the server process is ready to host game sessions.
+  * Calls `ProcessReady()` with a designated port to notify the Amazon GameLift Servers service when the server process is ready to host game sessions.
@@ -70 +70 @@ If you want to customize the sample server code, see these resources:
-  * [Add Amazon GameLift to your game server](./gamelift-sdk-server-api.html)
+  * [Add Amazon GameLift Servers to your game server](./gamelift-sdk-server-api.html)
@@ -72 +72 @@ If you want to customize the sample server code, see these resources:
-  * [Amazon GameLift server SDK 5.x for C# and Unity -- Actions](./integration-server-sdk5-csharp-actions.html)
+  * [C# server SDK 5.x for Amazon GameLift Servers -- Actions](./integration-server-sdk5-csharp-actions.html)
@@ -79 +79 @@ If you want to customize the sample server code, see these resources:
-If you’re using your own game project with custom scenes, then you need to integrate basic functionality into your game client. You also need to add UI elements so that players can sign in and join a game session. Use the Amazon GameLift service APIs (in the AWS SDK) to get game session information, create new game sessions, or join existing game sessions, 
+If you’re using your own game project with custom scenes, then you need to integrate basic functionality into your game client. You also need to add UI elements so that players can sign in and join a game session. Use the service API for Amazon GameLift Servers (in the AWS SDK) to get game session information, create new game sessions, or join existing game sessions, 
@@ -81 +81 @@ If you’re using your own game project with custom scenes, then you need to int
-When building a client for local testing with an Anywhere fleet, you can add direct calls to the Amazon GameLift service. When you develop your game for cloud hosting—or if you plan to use Anywhere fleets for production hosting—you’ll need to create a client-side backend service to handle all communication between game clients and the Amazon GameLift service. 
+When building a client for local testing with an Anywhere fleet, you can add direct calls to the Amazon GameLift Servers service. When you develop your game for cloud hosting—or if you plan to use Anywhere fleets for production hosting—you’ll need to create a client-side backend service to handle all communication between game clients and the Amazon GameLift Servers service. 
@@ -83 +83 @@ When building a client for local testing with an Anywhere fleet, you can add dir
-To integrate Amazon GameLift into your client code, use the following resources as a guide.
+To integrate Amazon GameLift Servers into your client code, use the following resources as a guide.
@@ -89 +89 @@ To integrate Amazon GameLift into your client code, use the following resources
-  * Follow instructions in Add Amazon GameLift to your Unity game client.
+  * Follow instructions in Add Amazon GameLift Servers to your Unity game client.
@@ -102 +102 @@ For game clients connecting to an Anywhere fleet, your game client needs the fol
-  * ProfileName - An AWS credentials profile on your local machine that allows access to the AWS SDK for GameLift. The game client uses these credentials to authenticate requests to the Amazon GameLift service.
+  * ProfileName - An AWS credentials profile on your local machine that allows access to the AWS SDK for Amazon GameLift Servers . The game client uses these credentials to authenticate requests to the Amazon GameLift Servers service.
@@ -122 +122 @@ In this step, you designate an Anywhere fleet to use. An Anywhere fleet defines
-After you’ve chosen an Anywhere fleet for your project, Amazon GameLift verifies that fleet status is active and displays the fleet ID. You can track progress of this request in the Unity editor’s output log.
+After you’ve chosen an Anywhere fleet for your project, Amazon GameLift Servers verifies that fleet status is active and displays the fleet ID. You can track progress of this request in the Unity editor’s output log.
@@ -137 +137 @@ The plugin registers your local workstation with the IP address set to localhost
-In response to this action, Amazon GameLift verifies that it can connect to the compute and returns information about the newly registered compute. 
+In response to this action, Amazon GameLift Servers verifies that it can connect to the compute and returns information about the newly registered compute. 
@@ -143 +143 @@ In this step you build your game components and launch them to play the game. Co
-  1. Configure your game client. In this step, you prompt the plugin to update a `GameLiftClientSettings` asset for your game project. The plugin uses this asset to store certain information that your game client needs to connect to the Amazon GameLift service. 
+  1. Configure your game client. In this step, you prompt the plugin to update a `GameLiftClientSettings` asset for your game project. The plugin uses this asset to store certain information that your game client needs to connect to the Amazon GameLift Servers service. 
@@ -145 +145 @@ In this step you build your game components and launch them to play the game. Co
-    1. If you didn’t import and initialize the sample game, create a new `GameLiftClientSettings` asset. In the Unity editor main menu, choose **Assets, Create, GameLift, Client Settings**. If you create multiple copies of GameLiftClientSettings in your project, the plugin automatically detects this and notifies you which asset the plugin will update.
+    1. If you didn’t import and initialize the sample game, create a new `GameLiftClientSettings` asset. In the Unity editor main menu, choose **Assets, Create, Amazon GameLift, Client Settings**. If you create multiple copies of `GameLiftClientSettings` in your project, the plugin automatically detects this and notifies you which asset the plugin will update.