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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/terminate-sessions.md

Summary

Updated product references from 'Amazon GameLift' to 'Amazon GameLift Servers' across documentation, including console names, SDK references, and agent terminology. Changed 'Developer Guide' to 'Hosting Guide' in breadcrumbs.

Security assessment

Changes focus on branding consistency and product naming clarification (adding 'Servers' qualifier). No mention of security vulnerabilities, patches, or new security features. Updates relate to operational procedures and API references without security context.

Diff

diff --git a/gamelift/latest/developerguide/terminate-sessions.md
index 4648e64b4..dbe0f5b2a 100644
--- a/gamelift/latest/developerguide/terminate-sessions.md
+++ b/gamelift/latest/developerguide/terminate-sessions.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -7 +7 @@
-Use the Amazon GameLift console to shut down a specific game session. This feature gives you a simple and fast method for locating a game session and sending a signal to terminate it. Another termination method requires that you find the fleet instance where the game session is running, remotely access the instance, and manually shut down the game session. 
+Use the Amazon GameLift Servers console to shut down a specific game session. This feature gives you a simple and fast method for locating a game session and sending a signal to terminate it. Another termination method requires that you find the fleet instance where the game session is running, remotely access the instance, and manually shut down the game session. 
@@ -15 +15 @@ This feature relies on certain configuration settings for your hosting solution.
-  * The game session must be hosted on a fleet that's running a game server build with Amazon GameLift server SDK v5 or greater. If your game servers are deployed with an older version, you need to use remote access to delete the game session.
+  * The game session must be hosted on a fleet that's running a game server build with server SDK for Amazon GameLift Servers v5 or greater. If your game servers are deployed with an older version, you need to use remote access to delete the game session.
@@ -17 +17 @@ This feature relies on certain configuration settings for your hosting solution.
-  * If the game session is hosted on an Anywhere fleet, the fleet must be using the Amazon GameLift Agent to manage game server processes. 
+  * If the game session is hosted on an Anywhere fleet, the fleet must be using the Amazon GameLift Servers Agent to manage game server processes. 
@@ -24 +24 @@ This feature relies on certain configuration settings for your hosting solution.
-  1. In the [Amazon GameLift console](https://console.aws.amazon.com/gamelift/), open the left navigation pane. Select a hosting solution type and open the **Fleets** page. For example:
+  1. In the [Amazon GameLift Servers console](https://console.aws.amazon.com/gamelift/), open the left navigation pane. Select a hosting solution type and open the **Fleets** page. For example:
@@ -38 +38 @@ This feature relies on certain configuration settings for your hosting solution.
-     * Normal game session shutdown – This option sends a signal to the server process that's hosting the game session to shut down. If your game server build was properly integrated for Amazon GameLift, the server process initiates its game session shutdown sequence, notifies Amazon GameLift that it's ending, and stops. Depending on your game design, the shutdown sequence might include steps to gracefully complete the game session, such as saving data and notifying active players. This method might require a small delay to complete the game session shutdown sequence.
+     * Normal game session shutdown – This option sends a signal to the server process that's hosting the game session to shut down. If your game server build was properly integrated for Amazon GameLift Servers, the server process initiates its game session shutdown sequence, notifies Amazon GameLift Servers that it's ending, and stops. Depending on your game design, the shutdown sequence might include steps to gracefully complete the game session, such as saving data and notifying active players. This method might require a small delay to complete the game session shutdown sequence.
@@ -49 +49 @@ This feature relies on certain configuration settings for your hosting solution.
-  * You can also shutdown game sessions using the AWS SDK and the AWS CLI. For more details and examples, see the Amazon GameLift API Reference topic [TerminateGameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_TerminateGameSession.html).
+  * You can also shutdown game sessions using the AWS SDK and the AWS CLI. For more details and examples, see the Amazon GameLift Servers API Reference topic [TerminateGameSession](https://docs.aws.amazon.com/gamelift/latest/apireference/API_TerminateGameSession.html).
@@ -51 +51 @@ This feature relies on certain configuration settings for your hosting solution.
-  * For more information on game server integration and how a server process responds to signals from the Amazon GameLift service, see [Add Amazon GameLift to your game server](./gamelift-sdk-server-api.html).
+  * For more information on game server integration and how a server process responds to signals from the Amazon GameLift Servers service, see [Add Amazon GameLift Servers to your game server](./gamelift-sdk-server-api.html).