AWS gamelift documentation change
Summary
Updated branding from 'Realtime Servers' to 'Amazon GameLift Servers Realtime' throughout documentation, adjusted service references, and corrected documentation links.
Security assessment
Changes are purely branding/naming convention updates (e.g., 'Realtime Servers' → 'Amazon GameLift Servers Realtime') and documentation link corrections. No security vulnerabilities, mitigations, or security feature additions are mentioned in the diff.
Diff
diff --git a/gamelift/latest/developerguide/realtime-script.md index f64081264..8a5180522 100644 --- a/gamelift/latest/developerguide/realtime-script.md +++ b/gamelift/latest/developerguide/realtime-script.md @@ -3 +3 @@ -[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html) +[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html) @@ -5 +5 @@ -Manage game session life-cycle (required)Add server-side game logic (optional)Realtime Servers script example +Manage game session life-cycle (required)Add server-side game logic (optional)Amazon GameLift Servers Realtime script example @@ -9 +9 @@ Manage game session life-cycle (required)Add server-side game logic (optional)Re -To use Realtime Servers for your game, you need to provide a script (in the form of some JavaScript code) to configure and optionally customize a fleet of Realtime Servers. This topic covers the key steps in creating a Realtime script. Once the script is ready, upload it to the Amazon GameLift service and use it to create a fleet (see [Deploy a script for Realtime Servers](./realtime-script-uploading.html)). +To use Amazon GameLift Servers Realtime for your game, you need to provide a script (in the form of some JavaScript code) to configure and optionally customize a fleet of Amazon GameLift Servers Realtime. This topic covers the key steps in creating a Realtime script. Once the script is ready, upload it to the Amazon GameLift Servers service and use it to create a fleet (see [Deploy a script for Amazon GameLift Servers Realtime](./realtime-script-uploading.html)). @@ -11 +11 @@ To use Realtime Servers for your game, you need to provide a script (in the form -To prepare a script for use with Realtime Servers, add the following functionality to your Realtime script. +To prepare a script for use with Amazon GameLift Servers Realtime, add the following functionality to your Realtime script. @@ -17 +17 @@ At a minimum, a Realtime script must include the `Init()` function, which prepar -The `Init()` callback function, when called, is passed a Realtime session object, which contains an interface for the Realtime server. See [Realtime Servers interface](./realtime-script-objects.html) for more details on this interface. +The `Init()` callback function, when called, is passed a Realtime session object, which contains an interface for the Realtime server. See [Amazon GameLift Servers Realtime interface](./realtime-script-objects.html) for more details on this interface. @@ -21 +21 @@ To gracefully end a game session, the script must also call the Realtime server' -Realtime Servers with the most basic configuration--server process initialization and termination--essentially act as stateless relay servers. The Realtime server relays messages and game data between game clients that are connected to the game, but takes no independent action to process data or perform logic. You can optionally add game logic, triggered by game events or other mechanisms, as needed for your game. +Amazon GameLift Servers Realtime with the most basic configuration--server process initialization and termination--essentially act as stateless relay servers. The Realtime server relays messages and game data between game clients that are connected to the game, but takes no independent action to process data or perform logic. You can optionally add game logic, triggered by game events or other mechanisms, as needed for your game. @@ -25 +25 @@ Realtime Servers with the most basic configuration--server process initializatio -You can optionally add game logic to your Realtime script. For example, you might do any or all of the following. The script example code provides illustration. See [Amazon GameLift Realtime Servers script reference](./realtime-script-ref.html). +You can optionally add game logic to your Realtime script. For example, you might do any or all of the following. The script example code provides illustration. See [Script reference for Amazon GameLift Servers Realtime](./realtime-script-ref.html). @@ -27 +27 @@ You can optionally add game logic to your Realtime script. For example, you migh - * **Add event-driven logic.** Implement the callback functions to respond to client-server events. See [Script callbacks for Realtime Servers](./realtime-script-callbacks.html) for a complete list of callbacks. + * **Add event-driven logic.** Implement the callback functions to respond to client-server events. See [Script callbacks for Amazon GameLift Servers Realtime](./realtime-script-callbacks.html) for a complete list of callbacks. @@ -33 +33 @@ You can optionally add game logic to your Realtime script. For example, you migh - * Allow game logic to access fleet information for the instance it is running on. For details, see [Get fleet data for an Amazon GameLift instance](./gamelift-sdk-server-fleetinfo.html). + * Allow game logic to access fleet information for the instance it is running on. For details, see [Get fleet data for an Amazon GameLift Servers instance](./gamelift-sdk-server-fleetinfo.html). @@ -38 +38 @@ You can optionally add game logic to your Realtime script. For example, you migh -## Realtime Servers script example +## Amazon GameLift Servers Realtime script example @@ -40 +40 @@ You can optionally add game logic to your Realtime script. For example, you migh -This example illustrates a basic script needed to deploy Realtime Servers plus some custom logic. It contains the required `Init()` function, and uses a timer mechanism to trigger game session termination based on length of time with no player connections. It also includes some hooks for custom logic, including some callback implementations. +This example illustrates a basic script needed to deploy Amazon GameLift Servers Realtime plus some custom logic. It contains the required `Init()` function, and uses a timer mechanism to trigger game session termination based on length of time with no player connections. It also includes some hooks for custom logic, including some callback implementations. @@ -106 +106 @@ This example illustrates a basic script needed to deploy Realtime Servers plus s - // Handle process termination if the process is being terminated by GameLift + // Handle process termination if the process is being terminated by Amazon GameLift Servers