AWS gamelift documentation change
Summary
Updated product naming from 'Realtime Servers' to 'Amazon GameLift Servers Realtime' throughout the document, changed section title wording, and adjusted link labels from 'Developer Guide' to 'Hosting Guide'.
Security assessment
Changes primarily involve branding/naming convention updates (e.g., 'Amazon GameLift Servers Realtime' instead of 'Realtime Servers'). While security-related TLS/DTLS encryption is mentioned, the changes only reflect service name updates rather than introducing new security content or addressing vulnerabilities.
Diff
diff --git a/gamelift/latest/developerguide/realtime-intro.md index f3c6ca248..957721f61 100644 --- a/gamelift/latest/developerguide/realtime-intro.md +++ b/gamelift/latest/developerguide/realtime-intro.md @@ -3 +3 @@ -[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html) +[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html) @@ -7 +7 @@ What are Realtime servers?Managing game sessionsClient server interactionCustomi -# Integrating games with Amazon GameLift Realtime Servers +# Integrating games with Amazon GameLift Servers Realtime @@ -9 +9 @@ What are Realtime servers?Managing game sessionsClient server interactionCustomi -This topic provides an overview of the managed Amazon GameLift with Realtime Servers solution. The overview explains when this solution is a good fit for your game, and how Realtime Servers supports multiplayer gaming. +This topic provides an overview of the managed Amazon GameLift Servers with Amazon GameLift Servers Realtime solution. The overview explains when this solution is a good fit for your game, and how Amazon GameLift Servers Realtime supports multiplayer gaming. @@ -13 +13 @@ This topic provides an overview of the managed Amazon GameLift with Realtime Ser -To try out Amazon GameLift game server hosting, see [Getting started with Amazon GameLift](./getting-started-intro.html). +[Get started now with Amazon GameLift Servers](./getting-started-intro.html) @@ -17 +17 @@ To try out Amazon GameLift game server hosting, see [Getting started with Amazon -Realtime servers are lightweight, ready-to-go game servers that Amazon GameLift provides for you to use with your multiplayer games. Realtime servers remove the development, testing, and deployment process of a custom game server. This solution can help minimize the time and effort required to complete your game. +Realtime servers are lightweight, ready-to-go game servers that Amazon GameLift Servers provides for you to use with your multiplayer games. Realtime servers remove the development, testing, and deployment process of a custom game server. This solution can help minimize the time and effort required to complete your game. @@ -38 +38 @@ Set up Realtime servers by creating a fleet and providing a configuration script -## How Realtime Servers manages game sessions +## How Amazon GameLift Servers Realtime manages game sessions @@ -50 +50 @@ In addition, you can customize how clients and servers interact by adding game l -Realtime servers and connected game clients communicate through two channels: a TCP connection for reliable delivery, and a UDP channel for fast delivery. When creating messages, game clients choose which protocol to use depending on the nature of the message. Message delivery is set to UDP by default. If a UDP channel isn't available, Amazon GameLift sends messages using TCP as a fallback. +Realtime servers and connected game clients communicate through two channels: a TCP connection for reliable delivery, and a UDP channel for fast delivery. When creating messages, game clients choose which protocol to use depending on the nature of the message. Message delivery is set to UDP by default. If a UDP channel isn't available, Amazon GameLift Servers sends messages using TCP as a fallback. @@ -58 +58 @@ Message content consists of two elements: a required operation code (opCode) and -Realtime Servers provides functionality to manage groups of players. By default, Amazon GameLift places all players who connect to a game in an "all players" group. In addition, developers can set up other groups for their games, and players can be members of multiple groups simultaneously. Group members can send messages and share game data with all players in the group. One possible use for groups is to set up player teams and manage team communication. +Amazon GameLift Servers Realtime provides functionality to manage groups of players. By default, Amazon GameLift Servers places all players who connect to a game in an "all players" group. In addition, developers can set up other groups for their games, and players can be members of multiple groups simultaneously. Group members can send messages and share game data with all players in the group. One possible use for groups is to set up player teams and manage team communication. @@ -60 +60 @@ Realtime Servers provides functionality to manage groups of players. By default, -###### Realtime Servers with TLS certificates +###### Amazon GameLift Servers Realtime with TLS certificates @@ -62 +62 @@ Realtime Servers provides functionality to manage groups of players. By default, -With Realtime Servers, server authentication and data packet encryption are built into the service. These security features are enabled when you turn on TLS certificate generation. When a game client tries to connect with a Realtime server, the server automatically responds with the TLS certificate, which the client validates. Amazon GameLift handles encryption using TLS for TCP (WebSockets) communication and DTLS for UDP traffic. +With Amazon GameLift Servers Realtime, server authentication and data packet encryption are built into the service. These security features are enabled when you turn on TLS certificate generation. When a game client tries to connect with a Realtime server, the server automatically responds with the TLS certificate, which the client validates. Amazon GameLift Servers handles encryption using TLS for TCP (WebSockets) communication and DTLS for UDP traffic. @@ -70 +70 @@ You can customize your servers by adding to the Realtime script functionality. W -Amazon GameLift defines a set of server-side callbacks for Realtime scripts. Implement these callbacks to add event-driven functionality to your server. For example, you can: +Amazon GameLift Servers defines a set of server-side callbacks for Realtime scripts. Implement these callbacks to add event-driven functionality to your server. For example, you can: @@ -85 +85 @@ Amazon GameLift defines a set of server-side callbacks for Realtime scripts. Imp -## Deploying and updating Realtime Servers +## Deploying and updating Amazon GameLift Servers Realtime @@ -87 +87 @@ Amazon GameLift defines a set of server-side callbacks for Realtime scripts. Imp -A key advantage of Realtime Servers is the ability to update your scripts at any time. When you update a script, Amazon GameLift distributes the new version to all hosting resources within minutes. After Amazon GameLift deploys the new script, all new game sessions created after that point will use the new script version. (Existing game sessions will continue to use the original version.) +A key advantage of Amazon GameLift Servers Realtime is the ability to update your scripts at any time. When you update a script, Amazon GameLift Servers distributes the new version to all hosting resources within minutes. After Amazon GameLift Servers deploys the new script, all new game sessions created after that point will use the new script version. (Existing game sessions will continue to use the original version.) @@ -89 +89 @@ A key advantage of Realtime Servers is the ability to update your scripts at any -###### Get started integrating your game with Realtime Servers: +###### Get started integrating your game with Amazon GameLift Servers Realtime: @@ -91 +91 @@ A key advantage of Realtime Servers is the ability to update your scripts at any - * [Integrating a game client for Realtime Servers](./realtime-client.html) + * [Integrating a game client for Amazon GameLift Servers Realtime](./realtime-client.html)