AWS gamelift documentation change
Summary
Updated documentation to consistently use 'Amazon GameLift Servers' branding throughout the CloudWatch monitoring guide, including service references, metric descriptions, and section headers. Changed references from general GameLift to GameLift Servers-specific terminology.
Security assessment
Changes are purely branding/terminology updates from 'Amazon GameLift' to 'Amazon GameLift Servers' without any security-related content additions or references to vulnerabilities, patches, or security incidents. No new security features or security guidance was introduced.
Diff
diff --git a/gamelift/latest/developerguide/monitoring-cloudwatch.md index 9f66ca131..90a2f9169 100644 --- a/gamelift/latest/developerguide/monitoring-cloudwatch.md +++ b/gamelift/latest/developerguide/monitoring-cloudwatch.md @@ -3 +3 @@ -[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html) +[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html) @@ -7 +7 @@ Metrics dimensionsFleet metricsQueue metricsFlexMatch metricsFleetIQ metrics -# Monitor Amazon GameLift with Amazon CloudWatch +# Monitor Amazon GameLift Servers with Amazon CloudWatch @@ -9 +9 @@ Metrics dimensionsFleet metricsQueue metricsFlexMatch metricsFleetIQ metrics -You can monitor Amazon GameLift using Amazon CloudWatch, an AWS service that collects raw data and processes it into readable, near real-time metrics. These statistics are kept for 15 months to provide a historical perspective on how your game server hosting with Amazon GameLift is performing. You can set alarms that watch for certain thresholds and send notifications or take actions when those thresholds are met. For more information, see the [Amazon CloudWatch User Guide](https://docs.aws.amazon.com/AmazonCloudWatch/latest/monitoring/). +You can monitor Amazon GameLift Servers using Amazon CloudWatch, an AWS service that collects raw data and processes it into readable, near real-time metrics. These statistics are kept for 15 months to provide a historical perspective on how your game server hosting with Amazon GameLift Servers is performing. You can set alarms that watch for certain thresholds and send notifications or take actions when those thresholds are met. For more information, see the [Amazon CloudWatch User Guide](https://docs.aws.amazon.com/AmazonCloudWatch/latest/monitoring/). @@ -11 +11 @@ You can monitor Amazon GameLift using Amazon CloudWatch, an AWS service that col -The following tables list the metrics and dimensions for Amazon GameLift. All metrics that are available in CloudWatch are also available in the Amazon GameLift console, which provides the data as a set of customizable graphs. To access CloudWatch metrics for your games, use the AWS Management Console, the AWS CLI, or the CloudWatch API. +The following tables list the metrics and dimensions for Amazon GameLift Servers. All metrics that are available in CloudWatch are also available in the Amazon GameLift Servers console, which provides the data as a set of customizable graphs. To access CloudWatch metrics for your games, use the AWS Management Console, the AWS CLI, or the CloudWatch API. @@ -15 +15 @@ If a metric does not have a location, it uses the home location. -## Dimensions for Amazon GameLift metrics +## Dimensions for Amazon GameLift Servers metrics @@ -17 +17 @@ If a metric does not have a location, it uses the home location. -Amazon GameLift supports filtering metrics by the following dimensions. +Amazon GameLift Servers supports filtering metrics by the following dimensions. @@ -31 +31 @@ Dimension | Description -## Amazon GameLift metrics for fleets +## Amazon GameLift Servers metrics for fleets @@ -33 +33 @@ Dimension | Description -The `AWS/GameLift` namespace includes the following metrics related to activity across a fleet or a group of fleets. Fleets are used with a managed Amazon GameLift solution. The Amazon GameLift service sends metrics to CloudWatch every minute. +The `AWS/GameLift` namespace includes the following metrics related to activity across a fleet or a group of fleets. Fleets are used with a managed Amazon GameLift Servers solution. The Amazon GameLift Servers service sends metrics to CloudWatch every minute. @@ -40 +40 @@ Metric | Description -`DesiredInstances` | Target number of active instances that Amazon GameLift is working to maintain in the fleet. With automatic scaling, this value is determined based on the scaling policies currently in force. Without automatic scaling, this value is set manually. This metric is not available when viewing data for fleet metric groups. Units: Count Relevant CloudWatch statistics: Average, Minimum, Maximum Dimensions: Location +`DesiredInstances` | Target number of active instances that Amazon GameLift Servers is working to maintain in the fleet. With automatic scaling, this value is determined based on the scaling policies currently in force. Without automatic scaling, this value is set manually. This metric is not available when viewing data for fleet metric groups. Units: Count Relevant CloudWatch statistics: Average, Minimum, Maximum Dimensions: Location @@ -45 +45 @@ Metric | Description -`RecycledInstances` | Number of spot instances that have been recycled and replaced. Amazon GameLift recycles spot instances that are not currently hosting game sessions and have a high probability of interruption. Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: Location +`RecycledInstances` | Number of spot instances that have been recycled and replaced. Amazon GameLift Servers recycles spot instances that are not currently hosting game sessions and have a high probability of interruption. Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: Location @@ -47,7 +47,7 @@ Metric | Description -`CPUUtilization` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ The percentage of physical CPU time that Amazon EC2 uses to run the instance, which includes time spent to run both the user code and Amazon EC2 code. Tools in your operating system can show a different percentage than CloudWatch due to factors such as legacy device simulation, configuration of non-legacy devices, interrupt-heavy workloads, live migration, and live update. Units: Percent -`NetworkIn` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ The number of bytes received on all network interfaces by the instance. This metric identifies the volume of incoming network traffic to an application on a single instance. Units: Bytes -`NetworkOut` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ The number of bytes sent out on all network interfaces by the instance. This metric identifies the volume of outgoing network traffic to an application on a single instance. Units: Bytes -`DiskReadBytes` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ Bytes read from all instance store volumes available to the instance. This metric is used to determine the volume of the data the application reads from the hard disk of the instance. You can use it to determine the speed of the application. Units: Bytes -`DiskWriteBytes` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ Bytes written to all instance store volumes available to the instance. This metric is used to determine the volume of the data the application writes onto the hard disk of the instance. You can use it to determine the speed of the application. Units: Bytes -`DiskReadOps` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ Completed read operations from all instance store volumes available to the instance in a specified period of time. To calculate the average I/O operations per second (IOPS) for the period, divide the total operations in the period by the number of seconds in that period. Units: Count -`DiskWriteOps` | _EC2 metric. For Amazon GameLift this metric represents hardware performance across all active instances in a fleet location._ Completed write operations to all instance store volumes available to the instance in a specified period of time. To calculate the average I/O operations per second (IOPS) for the period, divide the total operations in the period by the number of seconds in that period. Units: Count +`CPUUtilization` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ The percentage of physical CPU time that Amazon EC2 uses to run the instance, which includes time spent to run both the user code and Amazon EC2 code. Tools in your operating system can show a different percentage than CloudWatch due to factors such as legacy device simulation, configuration of non-legacy devices, interrupt-heavy workloads, live migration, and live update. Units: Percent +`NetworkIn` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ The number of bytes received on all network interfaces by the instance. This metric identifies the volume of incoming network traffic to an application on a single instance. Units: Bytes +`NetworkOut` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ The number of bytes sent out on all network interfaces by the instance. This metric identifies the volume of outgoing network traffic to an application on a single instance. Units: Bytes +`DiskReadBytes` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ Bytes read from all instance store volumes available to the instance. This metric is used to determine the volume of the data the application reads from the hard disk of the instance. You can use it to determine the speed of the application. Units: Bytes +`DiskWriteBytes` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ Bytes written to all instance store volumes available to the instance. This metric is used to determine the volume of the data the application writes onto the hard disk of the instance. You can use it to determine the speed of the application. Units: Bytes +`DiskReadOps` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ Completed read operations from all instance store volumes available to the instance in a specified period of time. To calculate the average I/O operations per second (IOPS) for the period, divide the total operations in the period by the number of seconds in that period. Units: Count +`DiskWriteOps` | _EC2 metric. For Amazon GameLift Servers this metric represents hardware performance across all active instances in a fleet location._ Completed write operations to all instance store volumes available to the instance in a specified period of time. To calculate the average I/O operations per second (IOPS) for the period, divide the total operations in the period by the number of seconds in that period. Units: Count @@ -62 +62 @@ Metric | Description -`ServerProcessAbnormalTerminations` | Server processes that were shut down due to abnormal circumstances since the last report. This metric includes terminations that were initiated by the Amazon GameLift service. This occurs when a server process stops responding, consistently reports failed health checks, or does not terminate cleanly (by calling [ ProcessEnding()](https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk-cpp-ref-actions.html#integration-server-sdk-cpp-ref-processending)). Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: Location +`ServerProcessAbnormalTerminations` | Server processes that were shut down due to abnormal circumstances since the last report. This metric includes terminations that were initiated by the Amazon GameLift Servers service. This occurs when a server process stops responding, consistently reports failed health checks, or does not terminate cleanly (by calling [ ProcessEnding()](https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk-cpp-ref-actions.html#integration-server-sdk-cpp-ref-processending)). Units: Count Relevant CloudWatch statistics: Sum, Average, Minimum, Maximum Dimensions: Location @@ -88 +88 @@ Metric | Description -## Amazon GameLift metrics for queues +## Amazon GameLift Servers metrics for queues @@ -90 +90 @@ Metric | Description -The `Amazon GameLift` namespace includes the following metrics related to activity across a game session placement queue. Queues are used with a managed Amazon GameLift solution. The Amazon GameLift service sends metrics to CloudWatch every minute. +The `Amazon GameLift` namespace includes the following metrics related to activity across a game session placement queue. Queues are used with a managed Amazon GameLift Servers solution. The Amazon GameLift Servers service sends metrics to CloudWatch every minute. @@ -107 +107 @@ Metric | Description -## Amazon GameLift metrics for matchmaking +## Amazon GameLift Servers metrics for matchmaking @@ -109 +109 @@ Metric | Description -The `Amazon GameLift` namespace includes metrics on FlexMatch activity for matchmaking configurations and matchmaking rules. FlexMatch matchmaking is used with a managed Amazon GameLift solution. The Amazon GameLift service sends metrics to CloudWatch every minute. +The `Amazon GameLift Servers` namespace includes metrics on FlexMatch activity for matchmaking configurations and matchmaking rules. FlexMatch matchmaking is used with a managed Amazon GameLift Servers solution. The Amazon GameLift Servers service sends metrics to CloudWatch every minute. @@ -111 +111 @@ The `Amazon GameLift` namespace includes metrics on FlexMatch activity for match -For more information on the sequence of matchmaking activity, see [How Amazon GameLift FlexMatch works](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html). +For more information on the sequence of matchmaking activity, see [How Amazon GameLift ServersFlexMatch works](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html). @@ -138 +138 @@ Metric | Description -## Amazon GameLift metrics for FleetIQ +## Amazon GameLift Servers metrics for FleetIQ @@ -140 +140 @@ Metric | Description -The `Amazon GameLift` namespace includes metrics for FleetIQ game server group and game server activity as part of a FleetIQ standalone solution for game hosting. The Amazon GameLift service sends metrics to CloudWatch every minute. Also see [Monitoring your Auto Scaling groups and instances using amazon CloudWatch](https://docs.aws.amazon.com/autoscaling/ec2/userguide/as-instance-monitoring.html) in the _Amazon EC2 Auto Scaling User Guide_. +The `Amazon GameLift Servers` namespace includes metrics for FleetIQ game server group and game server activity as part of a FleetIQ standalone solution for game hosting. The Amazon GameLift Servers service sends metrics to CloudWatch every minute. Also see [Monitoring your Auto Scaling groups and instances using amazon CloudWatch](https://docs.aws.amazon.com/autoscaling/ec2/userguide/as-instance-monitoring.html) in the _Amazon EC2 Auto Scaling User Guide_. @@ -144,7 +144,7 @@ Metric | Description -`AvailableGameServers` | Game servers that are available to run a game execution and are not currently occupied with gameplay. This number includes game servers that have been claimed but are still in AVAILABLE status. Units: Count Relevant CloudWatch statistics: Sum Dimensions: GameServerGroup -`UtilizedGameServers` | Game servers that are currently occupied with gameplay. This number includes game servers that are in UTILIZED status. Units: Count Relevant CloudWatch statistics: Sum Dimensions: GameServerGroup -`DrainingAvailableGameServers` | Game servers on instances scheduled for termination that are currently not supporting gameplay. These game servers are the lowest priority to be claimed in response to a new claim request. Units: Count Relevant CloudWatch statistics: Sum Dimensions: GameServerGroup -`DrainingUtilizedGameServers` | Game servers on instances scheduled for termination that are currently supporting gameplay. Units: Count Relevant CloudWatch statistics: Sum Dimensions: GameServerGroup -`PercentUtilizedGameServers` | Portion of game servers that are currently supporting game executions. This metric indicates the amount of game server capacity that is currently in use. It is useful for driving an Auto Scaling policy that can dynamically add and remove instances to match with player demand. Units: Percent Relevant CloudWatch statistics: Average, Minimum, Maximum Dimensions: GameServerGroup -`GameServerInterruptions` | Game servers on Spot Instances that were interrupted due to limited Spot availability. Units: Count Relevant CloudWatch statistics: Sum Dimensions: GameServerGroup, InstanceType -`InstanceInterruptions` | Spot Instances that were interrupted due to limited availability. Units: Count Relevant CloudWatch statistics: Sum Dimensions: GameServerGroup, InstanceType +`AvailableGameServers` | Game servers that are available to run a game execution and are not currently occupied with gameplay. This number includes game servers that have been claimed but are still in AVAILABLE status. Units: Count Relevant Amazon CloudWatch statistics: Sum Dimensions: GameServerGroup +`UtilizedGameServers` | Game servers that are currently occupied with gameplay. This number includes game servers that are in UTILIZED status. Units: Count Relevant Amazon CloudWatch statistics: Sum Dimensions: GameServerGroup +`DrainingAvailableGameServers` | Game servers on instances scheduled for termination that are currently not supporting gameplay. These game servers are the lowest priority to be claimed in response to a new claim request. Units: Count Relevant Amazon CloudWatch statistics: Sum Dimensions: GameServerGroup +`DrainingUtilizedGameServers` | Game servers on instances scheduled for termination that are currently supporting gameplay. Units: Count Relevant Amazon CloudWatch statistics: Sum Dimensions: GameServerGroup +`PercentUtilizedGameServers` | Portion of game servers that are currently supporting game executions. This metric indicates the amount of game server capacity that is currently in use. It is useful for driving an Auto Scaling policy that can dynamically add and remove instances to match with player demand. Units: Percent Relevant Amazon CloudWatch statistics: Average, Minimum, Maximum Dimensions: GameServerGroup +`GameServerInterruptions` | Game servers on Spot Instances that were interrupted due to limited Spot availability. Units: Count Relevant Amazon CloudWatch statistics: Sum Dimensions: GameServerGroup, InstanceType +`InstanceInterruptions` | Spot Instances that were interrupted due to limited availability. Units: Count Relevant Amazon CloudWatch statistics: Sum Dimensions: GameServerGroup, InstanceType