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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/logging-server-messages-rts.md

Summary

Updated product naming from 'Realtime Servers' to 'Amazon GameLift Servers Realtime' throughout documentation. Changed references from general 'Amazon GameLift' to 'Amazon GameLift Servers' for service-specific accuracy. Updated links and section headers to reflect new naming conventions.

Security assessment

Changes are purely terminological updates to align with branding/naming conventions. No security vulnerabilities, mitigations, or new security features are mentioned. Existing security-related content about log retention and monitoring remains unchanged.

Diff

diff --git a/gamelift/latest/developerguide/logging-server-messages-rts.md
index 0333670b9..3eeb906de 100644
--- a/gamelift/latest/developerguide/logging-server-messages-rts.md
+++ b/gamelift/latest/developerguide/logging-server-messages-rts.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -7 +7 @@ Logging messages in your server scriptAccessing server logsAdjusting the logging
-# Logging server messages (Realtime Servers)
+# Logging server messages (Amazon GameLift Servers Realtime)
@@ -9 +9 @@ Logging messages in your server scriptAccessing server logsAdjusting the logging
-You can capture custom server messages from your Realtime Servers in log files. To learn about logging for custom servers, see [Logging server messages (custom servers)](./logging-server-messages-custom.html).
+You can capture custom server messages from your Amazon GameLift Servers Realtime in log files. To learn about logging for custom servers, see [Logging server messages (custom servers)](./logging-server-messages-custom.html).
@@ -11 +11 @@ You can capture custom server messages from your Realtime Servers in log files.
-There are different types of messages that you can ouptput to your log files (see Logging messages in your server script). In addition to your custom messages, your Realtime Servers output system messages using the same message types and write to the same log files. You can adjust the logging level for your fleet to reduce the amount of logging messages that your servers generate (see Adjusting the logging level).
+There are different types of messages that you can ouptput to your log files (see Logging messages in your server script). In addition to your custom messages, your Amazon GameLift Servers Realtime output system messages using the same message types and write to the same log files. You can adjust the logging level for your fleet to reduce the amount of logging messages that your servers generate (see Adjusting the logging level).
@@ -15 +15 @@ There are different types of messages that you can ouptput to your log files (se
-There is a limit on the size of a log file per game session (see [Amazon GameLift endpoints and quotas](https://docs.aws.amazon.com/general/latest/gr/gamelift.html) in the _AWS General Reference_). When a game session ends, Amazon GameLift uploads the server logs to Amazon Simple Storage Service (Amazon S3). Amazon GameLift will not upload logs that exceed the limit. Logs can grow very quickly and exceed the size limit. You should monitor your logs and limit the log output to necessary messages only.
+There is a limit on the size of a log file per game session (see [Amazon GameLift Servers endpoints and quotas](https://docs.aws.amazon.com/general/latest/gr/gamelift.html) in the _AWS General Reference_). When a game session ends, Amazon GameLift Servers uploads the server logs to Amazon Simple Storage Service (Amazon S3). Amazon GameLift Servers will not upload logs that exceed the limit. Logs can grow very quickly and exceed the size limit. You should monitor your logs and limit the log output to necessary messages only.
@@ -19 +19 @@ There is a limit on the size of a log file per game session (see [Amazon GameLif
-You can output custom messages in the [script for your Realtime Servers](./realtime-script.html). Use the following steps to send server messages to a log file:
+You can output custom messages in the [script for your Amazon GameLift Servers Realtime](./realtime-script.html). Use the following steps to send server messages to a log file:
@@ -61 +61 @@ You can output custom messages in the [script for your Realtime Servers](./realt
-For an example of the logging statements in a script, see [Realtime Servers script example](./realtime-script.html#realtime-script-examples).
+For an example of the logging statements in a script, see [Amazon GameLift Servers Realtime script example](./realtime-script.html#realtime-script-examples).
@@ -73 +73 @@ The output in the log files indicates the type of message (`DEBUG`, `INFO`, `WAR
-When a game session ends, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. You can use the [GetGameSessionLogUrl API call](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html) to get the location of the logs for a game session. Use URL returned by the API call to download the logs.
+When a game session ends, Amazon GameLift Servers automatically stores the logs in Amazon S3 and retains them for 14 days. You can use the [GetGameSessionLogUrl API call](https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html) to get the location of the logs for a game session. Use URL returned by the API call to download the logs.
@@ -77 +77 @@ When a game session ends, Amazon GameLift automatically stores the logs in Amazo
-Logs can grow very quickly and exceed the size limit. You should monitor your logs and limit the log output to necessary messages only. For Realtime Servers, you can adjust the logging level by providing a parameter in your fleet's runtime configuration in the form `loggingLevel:`LOGGING_LEVEL``, where ``LOGGING_LEVEL`` is one of the following values:
+Logs can grow very quickly and exceed the size limit. You should monitor your logs and limit the log output to necessary messages only. For Amazon GameLift Servers Realtime, you can adjust the logging level by providing a parameter in your fleet's runtime configuration in the form `loggingLevel:`LOGGING_LEVEL``, where ``LOGGING_LEVEL`` is one of the following values:
@@ -98 +98 @@ You can set the logging level for your fleet when you create it or after it is r
-###### Setting the logging level when creating a Realtime Servers fleet (Console)
+###### Setting the logging level when creating a Amazon GameLift Servers Realtime fleet (Console)
@@ -100 +100 @@ You can set the logging level for your fleet when you create it or after it is r
-Follow the instructions at [Create an Amazon GameLift managed EC2 fleet](./fleets-creating.html) to create your fleet, with the following addition:
+Follow the instructions at [Create an Amazon GameLift Servers managed EC2 fleet](./fleets-creating.html) to create your fleet, with the following addition:
@@ -107 +107 @@ Follow the instructions at [Create an Amazon GameLift managed EC2 fleet](./fleet
-###### Setting the logging level when creating a Realtime Servers fleet (AWS CLI)
+###### Setting the logging level when creating a Amazon GameLift Servers Realtime fleet (AWS CLI)
@@ -109 +109 @@ Follow the instructions at [Create an Amazon GameLift managed EC2 fleet](./fleet
-Follow the instructions at [Create an Amazon GameLift managed EC2 fleet](./fleets-creating.html) to create your fleet, with the following addition:
+Follow the instructions at [Create an Amazon GameLift Servers managed EC2 fleet](./fleets-creating.html) to create your fleet, with the following addition:
@@ -123 +123 @@ Follow the instructions at [Create an Amazon GameLift managed EC2 fleet](./fleet
-###### Setting the logging level for a running Realtime Servers fleet (Console)
+###### Setting the logging level for a running Amazon GameLift Servers Realtime fleet (Console)
@@ -125 +125 @@ Follow the instructions at [Create an Amazon GameLift managed EC2 fleet](./fleet
-Follow the instructions at [Update an Amazon GameLift fleet configuration](./fleets-editing.html) to update your fleet using the Amazon GameLift Console, with the following addition:
+Follow the instructions at [Update an Amazon GameLift Servers fleet configuration](./fleets-editing.html) to update your fleet using the Amazon GameLift Servers Console, with the following addition:
@@ -132 +132 @@ Follow the instructions at [Update an Amazon GameLift fleet configuration](./fle
-###### Setting the logging level for a running Realtime Servers fleet (AWS CLI)
+###### Setting the logging level for a running Amazon GameLift Servers Realtime fleet (AWS CLI)
@@ -134 +134 @@ Follow the instructions at [Update an Amazon GameLift fleet configuration](./fle
-Follow the instructions at [Update an Amazon GameLift fleet configuration](./fleets-editing.html) to update your fleet using the AWS CLI, with the following addition:
+Follow the instructions at [Update an Amazon GameLift Servers fleet configuration](./fleets-editing.html) to update your fleet using the AWS CLI, with the following addition: