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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/integration-dev-iteration.md

Summary

Updated product name references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, including section headers and feature descriptions. Added numeric specificity ('6 specific files') in Fast Build Update Tool description. Updated related links to use new naming convention.

Security assessment

Changes focus on rebranding/renaming of service components and clarifying tool capabilities. No mention of security vulnerabilities, patches, or security-specific features. The numeric addition ('6 specific files') appears to be a documentation clarification without security implications.

Diff

diff --git a/gamelift/latest/developerguide/integration-dev-iteration.md
index 96e6cbf23..e517ae4d8 100644
--- a/gamelift/latest/developerguide/integration-dev-iteration.md
+++ b/gamelift/latest/developerguide/integration-dev-iteration.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -5 +5 @@
-# Set up for iterative development with Amazon GameLift Anywhere
+# Set up for iterative development with Amazon GameLift Servers Anywhere
@@ -7 +7 @@
-Amazon GameLift provides tools and solutions to help you set up a hosted test environment for use during game development. With these tools, you can create an environment that mirrors the real-world player experience of managed hosting with Amazon GameLift and supports a rapid, iterative development process.
+Amazon GameLift Servers provides tools and solutions to help you set up a hosted test environment for use during game development. With these tools, you can create an environment that mirrors the real-world player experience of managed hosting with Amazon GameLift Servers and supports a rapid, iterative development process.
@@ -9 +9 @@ Amazon GameLift provides tools and solutions to help you set up a hosted test en
-With a separate test environment, you remove the overhead of an Amazon GameLift managed fleet during testing. You no longer have to upload each new game server build iteration, create a new fleet for it, and then wait 15+ minutes to it to activate. Instead, you can create a new build, quickly update the test fleet with the new build, start it, and commence testing.
+With a separate test environment, you remove the overhead of an Amazon GameLift Servers managed fleet during testing. You no longer have to upload each new game server build iteration, create a new fleet for it, and then wait 15+ minutes to it to activate. Instead, you can create a new build, quickly update the test fleet with the new build, start it, and commence testing.
@@ -11 +11 @@ With a separate test environment, you remove the overhead of an Amazon GameLift
-Using an Amazon GameLift Anywhere fleet, you can set up a test environment using a local device, such as your development workstation. You can also set up a test environment using a cloud-based hosting resource.
+Using an Amazon GameLift Servers Anywhere fleet, you can set up a test environment using a local device, such as your development workstation. You can also set up a test environment using a cloud-based hosting resource.
@@ -15 +15 @@ Set up an Anywhere test environment to develop and test a range of scenarios, in
-  * Test your game server integration with the Amazon GameLift server SDK. You can test even without a working game client by using AWS CLI calls to start new game sessions and track game session events.
+  * Test your game server integration with the Amazon GameLift Servers server SDK. You can test even without a working game client by using AWS CLI calls to start new game sessions and track game session events.
@@ -17 +17 @@ Set up an Anywhere test environment to develop and test a range of scenarios, in
-  * Test interactions between your game client, backend service, and the Amazon GameLift service as you develop components for your game. Fine-tune the player experience for joining a game.
+  * Test interactions between your game client, backend service, and the Amazon GameLift Servers service as you develop components for your game. Fine-tune the player experience for joining a game.
@@ -21 +21 @@ Set up an Anywhere test environment to develop and test a range of scenarios, in
-  * Try out other Amazon GameLift hosting features, such as runtime configuration settings (with the Amazon GameLift Agent) for game server life cycle management.
+  * Try out other Amazon GameLift Servers hosting features, such as runtime configuration settings (with the Amazon GameLift Servers Agent) for game server life cycle management.
@@ -28 +28 @@ Set up an Anywhere test environment to develop and test a range of scenarios, in
-Later, as you prepare your game for launch, you'll want to add Amazon GameLift managed fleets to fine-tune your hosting configurations and test additional scenarios, including the following: 
+Later, as you prepare your game for launch, you'll want to add Amazon GameLift Servers managed fleets to fine-tune your hosting configurations and test additional scenarios, including the following: 
@@ -36 +36 @@ Later, as you prepare your game for launch, you'll want to add Amazon GameLift m
-  * Set up AWS CloudFormation with Amazon GameLift managed fleets to manage your hosting resources long term.
+  * Set up AWS CloudFormation with Amazon GameLift Servers managed fleets to manage your hosting resources long term.
@@ -43 +43 @@ Later, as you prepare your game for launch, you'll want to add Amazon GameLift m
-With managed EC2 fleets, to deploy a game server build update, you need to upload each new build to Amazon GameLift and create a new fleet for it. 
+With managed EC2 fleets, to deploy a game server build update, you need to upload each new build to Amazon GameLift Servers and create a new fleet for it. 
@@ -45 +45 @@ With managed EC2 fleets, to deploy a game server build update, you need to uploa
-The Fast Build Update Tool lets you can bypass these steps during development, saving you time and allowing for faster development iteration. With this tool, you can quickly update your game build files across all computes in an existing fleet. The tool has several options; you can replace an entire game build or change specific files, and you can manage how to restart game server processes after the updates. You can also use it to update individual computes in a fleet.
+The Fast Build Update Tool lets you can bypass these steps during development, saving you time and allowing for faster development iteration. With this tool, you can quickly update your game build files across all computes in an existing fleet. The tool has several options; you can replace an entire game build or change 6 specific files, and you can manage how to restart game server processes after the updates. You can also use it to update individual computes in a fleet.
@@ -47 +47 @@ The Fast Build Update Tool lets you can bypass these steps during development, s
-To get the Fast Build Update Tool and learn more about how to use it, visit the Amazon GameLift Toolkit repo for [ The Fast Build Update Tool](https://github.com/aws/amazon-gamelift-toolkit/tree/main/fast-build-update-tool) in Github. 
+To get the Fast Build Update Tool and learn more about how to use it, visit the Amazon GameLift Servers Toolkit repo for [ The Fast Build Update Tool](https://github.com/aws/amazon-gamelift-toolkit/tree/main/fast-build-update-tool) in Github. 
@@ -52,2 +52,2 @@ To get the Fast Build Update Tool and learn more about how to use it, visit the
-  * [Set up local testing with Amazon GameLift Anywhere](./integration-testing.html)
-  * [Work with the Amazon GameLift Agent](./integration-dev-iteration-agent.html)
+  * [Set up local testing with Amazon GameLift Servers Anywhere](./integration-testing.html)
+  * [Work with the Amazon GameLift Servers Agent](./integration-dev-iteration-agent.html)