AWS gamelift documentation change
Summary
Updated service name references to 'Amazon GameLift Servers' and maintained existing security recommendation about client service architecture
Security assessment
While security benefits of client service architecture are mentioned, this is existing content. Changes are terminology updates rather than new security documentation or vulnerability fixes.
Diff
diff --git a/gamelift/latest/developerguide/gamelift_quickstart_customservers_designbackend.md index 483994aaf..342421b9f 100644 --- a/gamelift/latest/developerguide/gamelift_quickstart_customservers_designbackend.md +++ b/gamelift/latest/developerguide/gamelift_quickstart_customservers_designbackend.md @@ -3 +3 @@ -[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html) +[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html) @@ -9 +9 @@ Authenticating your players -We recommend that you implement a game client service that authenticates your players and communicates with the Amazon GameLift API. By implementing a custom game client service, you can: +We recommend that you implement a game client service that authenticates your players and communicates with the Amazon GameLift Servers API. By implementing a custom game client service, you can: @@ -13 +13 @@ We recommend that you implement a game client service that authenticates your pl - * Control how Amazon GameLift matches and starts game sessions. + * Control how Amazon GameLift Servers matches and starts game sessions. @@ -20 +20 @@ We recommend that you implement a game client service that authenticates your pl -Using a game client service also reduces security risks introduced by game clients interacting directly with your Amazon GameLift API. +Using a game client service also reduces security risks introduced by game clients interacting directly with your Amazon GameLift Servers API.