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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/game-sessions-intro.md

Summary

Updated branding terminology from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, changed 'Developer Guide' to 'Hosting Guide' in breadcrumb, and updated references to Realtime Servers with full product naming.

Security assessment

Changes are purely branding/naming convention updates (adding 'Servers' to product names) and documentation structure adjustments. No security vulnerabilities, mitigations, or new security features are mentioned or implied in the changes.

Diff

diff --git a/gamelift/latest/developerguide/game-sessions-intro.md
index c59ae13ee..f9016df6f 100644
--- a/gamelift/latest/developerguide/game-sessions-intro.md
+++ b/gamelift/latest/developerguide/game-sessions-intro.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -7 +7 @@
-A _game session_ is an instance of your game running on Amazon GameLift. To play your game, a player can either find and join an existing game session or create a new game session and join it. A player joins by creating a _player session_ for the game session. If the game session is open for players, then Amazon GameLift reserves a slot for the player and provides connection information. The player can then connect to the game session and claim the reserved slot.
+A _game session_ is an instance of your game running on Amazon GameLift Servers. To play your game, a player can either find and join an existing game session or create a new game session and join it. A player joins by creating a _player session_ for the game session. If the game session is open for players, then Amazon GameLift Servers reserves a slot for the player and provides connection information. The player can then connect to the game session and claim the reserved slot.
@@ -9 +9 @@ A _game session_ is an instance of your game running on Amazon GameLift. To play
-For detailed information about creating and managing game sessions and player sessions with custom game servers, see [Add Amazon GameLift to your game client](./gamelift-sdk-client-api.html). For information about connecting players to Realtime Servers, see [Integrating a game client for Realtime Servers](./realtime-client.html).
+For detailed information about creating and managing game sessions and player sessions with custom game servers, see [Add Amazon GameLift Servers to your game client](./gamelift-sdk-client-api.html). For information about connecting players to Amazon GameLift Servers Realtime, see [Integrating a game client for Amazon GameLift Servers Realtime](./realtime-client.html).
@@ -11 +11 @@ For detailed information about creating and managing game sessions and player se
-Amazon GameLift provides several features related to game and player sessions.
+Amazon GameLift Servers provides several features related to game and player sessions.
@@ -16 +16 @@ Amazon GameLift provides several features related to game and player sessions.
-Choose from multiple options when configuring how Amazon GameLift selects resources to host new game sessions. If you're running fleets in multiple locations, then you can design **game session queues** that place new game sessions on any fleet regardless of location.
+Choose from multiple options when configuring how Amazon GameLift Servers selects resources to host new game sessions. If you're running fleets in multiple locations, then you can design **game session queues** that place new game sessions on any fleet regardless of location.
@@ -26 +26 @@ Configure game sessions to allow or deny join requests from new players, regardl
-Add custom data to game session objects and player session objects. Amazon GameLift passes game session data to a game server when starting a new game session. Amazon GameLift passes player session data to the game server when a player connects to the game session.
+Add custom data to game session objects and player session objects. Amazon GameLift Servers passes game session data to a game server when starting a new game session. Amazon GameLift Servers passes player session data to the game server when a player connects to the game session.
@@ -36 +36 @@ Use session search and sort to find the best possible match for a prospective pl
-Automatically have logs stored for completed game sessions. You can set up log storage when integrating Amazon GameLift into your game servers. For more information, see [Logging server messages in Amazon GameLift](./logging-server-messages.html).
+Automatically have logs stored for completed game sessions. You can set up log storage when integrating Amazon GameLift Servers into your game servers. For more information, see [Logging server messages in Amazon GameLift Servers](./logging-server-messages.html).
@@ -38 +38 @@ Automatically have logs stored for completed game sessions. You can set up log s
-Use the Amazon GameLift console to view detailed information about game sessions, including session metadata, settings, and player session data. For more information, see [Game and player sessions in the Amazon GameLift console](./gamelift-console-game-player-sessions-metrics.html) and [Metrics](./gamelift-console-fleets-metrics.html#fleets-metrics-tab).
+Use the Amazon GameLift Servers console to view detailed information about game sessions, including session metadata, settings, and player session data. For more information, see [Game and player sessions in the Amazon GameLift Servers console](./gamelift-console-game-player-sessions-metrics.html) and [Metrics](./gamelift-console-fleets-metrics.html#fleets-metrics-tab).