AWS Security ChangesHomeSearch

AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/fleets-intro-anywhere.md

Summary

Updated service name references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, including section titles, service interactions, and linked resources.

Security assessment

Changes appear to be branding/nomenclature updates rather than addressing security vulnerabilities or adding security features. No modifications to security protocols, authentication mechanisms, or vulnerability disclosures were found in the diff.

Diff

diff --git a/gamelift/latest/developerguide/fleets-intro-anywhere.md
index 3e671781d..1f474fcdd 100644
--- a/gamelift/latest/developerguide/fleets-intro-anywhere.md
+++ b/gamelift/latest/developerguide/fleets-intro-anywhere.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -7 +7 @@ Anywhere fleet creation workflow
-# Amazon GameLift Anywhere fleets
+# Amazon GameLift Servers Anywhere fleets
@@ -9 +9 @@ Anywhere fleet creation workflow
-Use Anywhere fleets when you want to take advantage of Amazon GameLift features with your own hosting resources. Anywhere fleets are commonly used as test environments for iterative development or alongside managed fleets in a hybrid hosting solution.
+Use Anywhere fleets when you want to take advantage of Amazon GameLift Servers features with your own hosting resources. Anywhere fleets are commonly used as test environments for iterative development or alongside managed fleets in a hybrid hosting solution.
@@ -11 +11 @@ Use Anywhere fleets when you want to take advantage of Amazon GameLift features
-An Anywhere fleet consists of a set of compute resources (virtual or physical) that you supply and manage. Computes can reside in any geographic location with connectivity, from a local laptop to remote outposts. When setting up an Anywhere fleet, you add computes to the fleet by registering them through Amazon GameLift. Each compute is registered with its IP address (or DNS name) so that Amazon GameLift can establish a connection with it. 
+An Anywhere fleet consists of a set of compute resources (virtual or physical) that you supply and manage. Computes can reside in any geographic location with connectivity, from a local laptop to remote outposts. When setting up an Anywhere fleet, you add computes to the fleet by registering them through Amazon GameLift Servers. Each compute is registered with its IP address (or DNS name) so that Amazon GameLift Servers can establish a connection with it. 
@@ -13 +13 @@ An Anywhere fleet consists of a set of compute resources (virtual or physical) t
-You deploy game server software to an Anywhere fleet by installing it on each compute and launching game server processes. Each launched game server process establishes a connection to the Amazon GameLift service and reports readiness to host a game session. You can use your existing configuration management and deployment tooling to handle initial deployment and host management tasks. There are a few additional tasks required for use with Amazon GameLift, including: 
+You deploy game server software to an Anywhere fleet by installing it on each compute and launching game server processes. Each launched game server process establishes a connection to the Amazon GameLift Servers service and reports readiness to host a game session. You can use your existing configuration management and deployment tooling to handle initial deployment and host management tasks. There are a few additional tasks required for use with Amazon GameLift Servers, including: 
@@ -17 +17 @@ You deploy game server software to an Anywhere fleet by installing it on each co
-  * Maintain up-to-date authentication tokens on all computes. Server processes on the compute use them when connecting to the Amazon GameLift service.
+  * Maintain up-to-date authentication tokens on all computes. Server processes on the compute use them when connecting to the Amazon GameLift Servers service.
@@ -24 +24 @@ You deploy game server software to an Anywhere fleet by installing it on each co
-Optionally deploy your Anywhere fleet with the Amazon GameLift Agent to automate these key management tasks. See [Work with the Amazon GameLift Agent](./integration-dev-iteration-agent.html). 
+Optionally deploy your Anywhere fleet with the Amazon GameLift Servers Agent to automate these key management tasks. See [Work with the Amazon GameLift Servers Agent](./integration-dev-iteration-agent.html). 
@@ -28 +28 @@ See these topics about how to set up and maintain Anywhere fleets:
-  * [Development roadmap for hosting with Amazon GameLift Anywhere](./gamelift-roadmap-anywhere.html)
+  * [Development roadmap for hosting with Amazon GameLift Servers Anywhere](./gamelift-roadmap-anywhere.html)
@@ -30 +30 @@ See these topics about how to set up and maintain Anywhere fleets:
-  * [Development roadmap for hybrid hosting with Amazon GameLift](./gamelift-roadmap-hybrid.html)
+  * [Development roadmap for hybrid hosting with Amazon GameLift Servers](./gamelift-roadmap-hybrid.html)
@@ -32 +32 @@ See these topics about how to set up and maintain Anywhere fleets:
-  * [Set up for iterative development with Amazon GameLift Anywhere](./integration-dev-iteration.html)
+  * [Set up for iterative development with Amazon GameLift Servers Anywhere](./integration-dev-iteration.html)
@@ -34 +34 @@ See these topics about how to set up and maintain Anywhere fleets:
-  * [Create an Amazon GameLift Anywhere fleet](./fleets-creating-anywhere.html)
+  * [Create an Amazon GameLift Servers Anywhere fleet](./fleets-creating-anywhere.html)
@@ -36 +36 @@ See these topics about how to set up and maintain Anywhere fleets:
-  * [How Amazon GameLift fleet creation works](./fleets-intro.html#fleets-creation-workflow)
+  * [How Amazon GameLift Servers fleet creation works](./fleets-intro.html#fleets-creation-workflow)
@@ -38 +38 @@ See these topics about how to set up and maintain Anywhere fleets:
-  * [Update an Amazon GameLift fleet configuration](./fleets-editing.html)
+  * [Update an Amazon GameLift Servers fleet configuration](./fleets-editing.html)
@@ -45 +45 @@ See these topics about how to set up and maintain Anywhere fleets:
-For Anywhere fleets, Amazon GameLift sets up the fleet resource only. You set up and register computes with the fleet, and you install game server software and start game server processes to host game sessions. 
+For Anywhere fleets, Amazon GameLift Servers sets up the fleet resource only. You set up and register computes with the fleet, and you install game server software and start game server processes to host game sessions. 
@@ -47 +47 @@ For Anywhere fleets, Amazon GameLift sets up the fleet resource only. You set up
-  1. Amazon GameLift creates the fleet resource in the fleet's home Region. Fleet status and custom location status are set to **New**.
+  1. Amazon GameLift Servers creates the fleet resource in the fleet's home Region. Fleet status and custom location status are set to **New**.
@@ -49 +49 @@ For Anywhere fleets, Amazon GameLift sets up the fleet resource only. You set up
-  2. Amazon GameLift begins writing events to the fleet event log.
+  2. Amazon GameLift Servers begins writing events to the fleet event log.
@@ -51 +51 @@ For Anywhere fleets, Amazon GameLift sets up the fleet resource only. You set up
-  3. After the fleet resource is created. Amazon GameLift sets the fleet status to **Active**. At this point, you can register new computes with the fleet. 
+  3. After the fleet resource is created. Amazon GameLift Servers sets the fleet status to **Active**. At this point, you can register new computes with the fleet.