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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/fleets-creating.md

Summary

Updated service name references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, including console references and documentation links. Added clarification about Realtime Servers being part of Amazon GameLift Servers.

Security assessment

Changes are primarily branding/naming updates without addressing specific security vulnerabilities. The TLS certificate mention remains unchanged except for service name reference, indicating no new security content added.

Diff

diff --git a/gamelift/latest/developerguide/fleets-creating.md
index 11bf37ad1..178318aa5 100644
--- a/gamelift/latest/developerguide/fleets-creating.md
+++ b/gamelift/latest/developerguide/fleets-creating.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -5 +5 @@
-# Create an Amazon GameLift managed EC2 fleet
+# Create an Amazon GameLift Servers managed EC2 fleet
@@ -7 +7 @@
-This topic describes how to create an Amazon GameLift managed EC2 fleet. Managed fleets use Amazon Elastic Compute Cloud (Amazon EC2) compute instances that are optimized for multiplayer game hosting. You can create managed fleets that deploy computes to globally to AWS Regions and Local Zones supported by Amazon GameLift.
+This topic describes how to create an Amazon GameLift Servers managed EC2 fleet. Managed fleets use Amazon Elastic Compute Cloud (Amazon EC2) compute instances that are optimized for multiplayer game hosting. You can create managed fleets that deploy computes to globally to AWS Regions and Local Zones supported by Amazon GameLift Servers.
@@ -9 +9 @@ This topic describes how to create an Amazon GameLift managed EC2 fleet. Managed
-When you create a new managed EC2 fleet, the fleet creation process starts immediately. A managed fleet passes through several phases as Amazon GameLift prepares your game server build, deploys EC2 instances with your build installed, and launches game servers on each instance. You can monitor a fleet's status in the console or using the uring AWS Command Line Interface (AWS CLI). A fleet is ready to host game sessions when its status reaches `ACTIVE`. For more information about managed fleet creation, see the following topics: 
+When you create a new managed EC2 fleet, the fleet creation process starts immediately. A managed fleet passes through several phases as Amazon GameLift Servers prepares your game server build, deploys EC2 instances with your build installed, and launches game servers on each instance. You can monitor a fleet's status in the console or using the uring AWS Command Line Interface (AWS CLI). A fleet is ready to host game sessions when its status reaches `ACTIVE`. For more information about managed fleet creation, see the following topics: 
@@ -11 +11 @@ When you create a new managed EC2 fleet, the fleet creation process starts immed
-  * [How Amazon GameLift fleet creation works](./fleets-intro.html#fleets-creation-workflow)
+  * [How Amazon GameLift Servers fleet creation works](./fleets-intro.html#fleets-creation-workflow)
@@ -13 +13 @@ When you create a new managed EC2 fleet, the fleet creation process starts immed
-  * [Debug Amazon GameLift fleet issues](./fleets-creating-debug.html)
+  * [Debug Amazon GameLift Servers fleet issues](./fleets-creating-debug.html)
@@ -20 +20 @@ When you create a new managed EC2 fleet, the fleet creation process starts immed
-Use either the Amazon GameLift console or the AWS Command Line Interface (AWS CLI) to create a managed EC2 fleet. 
+Use either the Amazon GameLift Servers console or the AWS Command Line Interface (AWS CLI) to create a managed EC2 fleet. 
@@ -25 +25 @@ Console
-In the [Amazon GameLift console](https://console.aws.amazon.com/gamelift/), use the navigation pane to open the **Fleets** page. Choose **Create fleet** to start the fleet creation workflow.
+In the [Amazon GameLift Servers console](https://console.aws.amazon.com/gamelift/), use the navigation pane to open the **Fleets** page. Choose **Create fleet** to start the fleet creation workflow.
@@ -54 +54 @@ In this step, specify some fleet-wide settings.
-    3. For **Binary type** , select **Build** to indicate that you're deploying a custom game server build, or select or **Script** if you're deploying Realtime Servers to this fleet. Select an uploaded build or script from the dropdown list.
+    3. For **Binary type** , select **Build** to indicate that you're deploying a custom game server build, or select or **Script** if you're deploying Amazon GameLift Servers Realtime to this fleet. Select an uploaded build or script from the dropdown list.
@@ -60 +60 @@ In this step, specify some fleet-wide settings.
-You must create the role before you create a fleet that uses it. In addition, to create a fleet with an instance role, your AWS user must have IAM `PassRole` permission (see [IAM permission examples for Amazon GameLift](./gamelift-iam-policy-examples.html)).
+You must create the role before you create a fleet that uses it. In addition, to create a fleet with an instance role, your AWS user must have IAM `PassRole` permission (see [IAM permission examples for Amazon GameLift Servers](./gamelift-iam-policy-examples.html)).
@@ -62 +62 @@ You must create the role before you create a fleet that uses it. In addition, to
-    2. Turn on the **Generate a TLS certificate** option to set up authentication and encryption for your game, Game clients use this certificate to authenticate a game server when connecting and encrypt all client/server communication. For each instance in a TLS-enabled fleet, Amazon GameLift also creates a new DNS entry with the certificate. This setting can't be changed after you create the fleet.
+    2. Turn on the **Generate a TLS certificate** option to set up authentication and encryption for your game, Game clients use this certificate to authenticate a game server when connecting and encrypt all client/server communication. For each instance in a TLS-enabled fleet, Amazon GameLift Servers also creates a new DNS entry with the certificate. This setting can't be changed after you create the fleet.
@@ -91 +91 @@ In this step, specify the type of hosting resources to use and where you want to
-    1. Select one or more additional **Locations** where you want to deploy fleet instances. These remote locations are added to the fleet's home location (which is pre-selected), which is the AWS Region where you're creating this fleet. You can select remote locations from all AWS Regions and Local Zones that Amazon GameLift supports. 
+    1. Select one or more additional **Locations** where you want to deploy fleet instances. These remote locations are added to the fleet's home location (which is pre-selected), which is the AWS Region where you're creating this fleet. You can select remote locations from all AWS Regions and Local Zones that Amazon GameLift Servers supports. 
@@ -93 +93 @@ In this step, specify the type of hosting resources to use and where you want to
-To learn more about supported locations, including how to use an AWS Region that isn't enabled by default, see [Amazon GameLift service locations](./gamelift-regions.html) for managed hosting. Also review Amazon GameLift [quotas](https://aws.amazon.com/general/latest/gr/gamelift.html#limits_gamelift) on locations per fleet.
+To learn more about supported locations, including how to use an AWS Region that isn't enabled by default, see [Amazon GameLift Servers service locations](./gamelift-regions.html) for managed hosting. Also review Amazon GameLift Servers [quotas](https://aws.amazon.com/general/latest/gr/gamelift.html#limits_gamelift) on locations per fleet.
@@ -101 +101 @@ Some locations have limited instance type options. If your preferred instance ty
-For more information about choosing an instance type, see [Instance types](./gamelift-compute.html#gamelift-compute-instance). To learn more about Amazon EC2 Arm architectures, see [AWS Graviton Processor](https://aws.amazon.com/ec2/graviton/) and [Amazon EC2 instance types](https://aws.amazon.com/ec2/instance-types/). For a complete list of instance types supported by Amazon GameLift, see the API reference for [EC2InstanceType](https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html#gamelift-CreateFleet-request-EC2InstanceType) (`CreateFleet()`). 
+For more information about choosing an instance type, see [Instance types](./gamelift-compute.html#gamelift-compute-instance). To learn more about Amazon EC2 Arm architectures, see [AWS Graviton Processor](https://aws.amazon.com/ec2/graviton/) and [Amazon EC2 instance types](https://aws.amazon.com/ec2/instance-types/). For a complete list of instance types supported by Amazon GameLift Servers, see the API reference for [EC2InstanceType](https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html#gamelift-CreateFleet-request-EC2InstanceType) (`CreateFleet()`). 
@@ -105 +105 @@ For more information about choosing an instance type, see [Instance types](./gam
-Graviton Arm instances require an Amazon GameLift server build on Linux OS. Server SDK 5.1.1 or newer is required for C++ and C#. Server SDK 5.0 or newer is required for Go. These instances provide no out-of-the-box support for Mono installation on Amazon Linux 2023 (AL2023) or Amazon Linux 2 (AL2). 
+Graviton Arm instances require an Amazon GameLift Servers server build on Linux OS. Server SDK 5.1.1 or newer is required for C++ and C#. Server SDK 5.0 or newer is required for Go. These instances provide no out-of-the-box support for Mono installation on Amazon Linux 2023 (AL2023) or Amazon Linux 2 (AL2). 
@@ -132 +132 @@ In this step, describe how you want each instance in the fleet to run your game
-  1. Create a **Runtime configuration** to instruct Amazon GameLift on how to run server processes on each instance in the fleet. You can change a fleet's runtime configuration at any time after deployment.
+  1. Create a **Runtime configuration** to instruct Amazon GameLift Servers on how to run server processes on each instance in the fleet. You can change a fleet's runtime configuration at any time after deployment.
@@ -140 +140 @@ In this step, describe how you want each instance in the fleet to run your game
-Review the Amazon GameLift [ quotas](https://docs.aws.amazon.com/general/latest/gr/gamelift.html#limits_gamelift) on server processes per instance. These quotas apply to the total concurrent processes for all configurations. If you configure the fleet to exceed them, the fleet can't activate.
+Review the Amazon GameLift Servers [ quotas](https://docs.aws.amazon.com/general/latest/gr/gamelift.html#limits_gamelift) on server processes per instance. These quotas apply to the total concurrent processes for all configurations. If you configure the fleet to exceed them, the fleet can't activate.
@@ -146 +146 @@ Review the Amazon GameLift [ quotas](https://docs.aws.amazon.com/general/latest/
-    2. Set the **New activation timeout** to reflect the maximum amount of time a new game session should take to complete activation and report ready to host players. Amazon GameLift terminates a game session activation if it exceeds this value. 
+    2. Set the **New activation timeout** to reflect the maximum amount of time a new game session should take to complete activation and report ready to host players. Amazon GameLift Servers terminates a game session activation if it exceeds this value. 
@@ -156 +156 @@ If you need to set multiple non-consecutive ranges, create multiple port setting
-    1. Turn **Game scaling protection policy** on or off for all instances in the fleet. During a scale-down event, Amazon GameLift won't terminate protected fleet instances if they're hosting active game sessions. 
+    1. Turn **Game scaling protection policy** on or off for all instances in the fleet. During a scale-down event, Amazon GameLift Servers won't terminate protected fleet instances if they're hosting active game sessions. 
@@ -168 +168 @@ If you need to set multiple non-consecutive ranges, create multiple port setting
-Review your settings before creating the fleet. Although some settings can be updated later (see [Update an Amazon GameLift fleet configuration](./fleets-editing.html)), changes to the following settings aren't allowed after the fleet has been created: 
+Review your settings before creating the fleet. Although some settings can be updated later (see [Update an Amazon GameLift Servers fleet configuration](./fleets-editing.html)), changes to the following settings aren't allowed after the fleet has been created: 
@@ -181 +181 @@ Review your settings before creating the fleet. Although some settings can be up
-When you're ready to deploy the new fleet, choose **Create**. Amazon GameLift immediately begins the fleet activation process, assigning a unique ID and placing the fleet in `NEW` status. Track the fleet's progress from the **Fleets** page.View the details page for the fleet and go to the **Events** tab. 
+When you're ready to deploy the new fleet, choose **Create**. Amazon GameLift Servers immediately begins the fleet activation process, assigning a unique ID and placing the fleet in `NEW` status. Track the fleet's progress from the **Fleets** page.View the details page for the fleet and go to the **Events** tab. 
@@ -183 +183 @@ When you're ready to deploy the new fleet, choose **Create**. Amazon GameLift im
-You can adjust a fleet's hosting capacity after the fleet reaches ACTIVE status. Amazon GameLift initially deploys a fleet with a single instance in each fleet location. and you adjust capacity by adding instances to each location. For more information, see [Scaling game hosting capacity with Amazon GameLift](./fleets-manage-capacity.html). 
+You can adjust a fleet's hosting capacity after the fleet reaches ACTIVE status. Amazon GameLift Servers initially deploys a fleet with a single instance in each fleet location. and you adjust capacity by adding instances to each location. For more information, see [Scaling game hosting capacity with Amazon GameLift Servers](./fleets-manage-capacity.html). 
@@ -188 +188 @@ AWS CLI
-Use the [`create-fleet`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet.html) command to create a fleet of compute type `EC2`. Amazon GameLift creates the fleet resource in your current default AWS Region (or you can add a --region tag to specify a different AWS Region).
+Use the [`create-fleet`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet.html) command to create a fleet of compute type `EC2`. Amazon GameLift Servers creates the fleet resource in your current default AWS Region (or you can add a --region tag to specify a different AWS Region).
@@ -194 +194 @@ The following example request creates a new fleet with the minimal settings that
-  * It specifies a game server build, which has been uploaded to Amazon GameLift and in `READY` status.
+  * It specifies a game server build, which has been uploaded to Amazon GameLift Servers and in `READY` status.
@@ -224 +224 @@ The following example request creates a production fleet with settings for all o
-  * It specifies a game server build, which has been uploaded to Amazon GameLift and in `READY` status.
+  * It specifies a game server build, which has been uploaded to Amazon GameLift Servers and in `READY` status.
@@ -265 +265 @@ The following example request creates a production fleet with settings for all o
-If the create-fleet request is successful, Amazon GameLift returns a set of fleet attributes that includes the configuration settings you requested and a new fleet ID. Amazon GameLift then initiates the fleet activation process and sets the fleet status and the location statuses to **New**. You can track the fleet's status and view other fleet information using these CLI commands: 
+If the create-fleet request is successful, Amazon GameLift Servers returns a set of fleet attributes that includes the configuration settings you requested and a new fleet ID. Amazon GameLift Servers then initiates the fleet activation process and sets the fleet status and the location statuses to **New**. You can track the fleet's status and view other fleet information using these CLI commands: