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AWS gamelift documentation change

Service: gamelift · 2025-03-10 · Documentation low

File: gamelift/latest/developerguide/fleets-creating-anywhere.md

Summary

Updated service name references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document, including titles, descriptions, and links. Adjusted terminology for consistency with the rebranded service name.

Security assessment

Changes involve service name standardization and documentation consistency updates. No security vulnerabilities, mitigations, or new security features are mentioned. Updates appear to be branding/naming convention changes rather than security-related content.

Diff

diff --git a/gamelift/latest/developerguide/fleets-creating-anywhere.md
index 399e49fbc..851e13f4a 100644
--- a/gamelift/latest/developerguide/fleets-creating-anywhere.md
+++ b/gamelift/latest/developerguide/fleets-creating-anywhere.md
@@ -3 +3 @@
-[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Developer Guide](gamelift-intro.html)
+[Documentation](/index.html)[Amazon GameLift](/gamelift/index.html)[Hosting Guide](gamelift-intro.html)
@@ -7 +7 @@ Before you startCreate a custom locationCreate an Anywhere fleetAdd a compute to
-# Create an Amazon GameLift Anywhere fleet
+# Create an Amazon GameLift Servers Anywhere fleet
@@ -9 +9 @@ Before you startCreate a custom locationCreate an Anywhere fleetAdd a compute to
-This topic describes how to create an Amazon GameLift Anywhere fleet. With an Anywhere fleet, you can use core Amazon GameLift game session management features while hosting game sessions with your own compute resources. Create an Anywhere fleet for your on-premises hardware or other cloud-based resources.
+This topic describes how to create an Amazon GameLift Servers Anywhere fleet. With an Anywhere fleet, you can use core Amazon GameLift Servers game session management features while hosting game sessions with your own compute resources. Create an Anywhere fleet for your on-premises hardware or other cloud-based resources.
@@ -11 +11 @@ This topic describes how to create an Amazon GameLift Anywhere fleet. With an An
-Anywhere fleets are commonly used alongside Amazon GameLift managed fleets in a hybrid hosting solution. They also provide useful test environments when developing a game for hosting with Amazon GameLift. See these topics to learn more about when and how to incorporate Amazon GameLift Anywhere fleets into a game hosting solution: 
+Anywhere fleets are commonly used alongside Amazon GameLift Servers managed fleets in a hybrid hosting solution. They also provide useful test environments when developing a game for hosting with Amazon GameLift Servers. See these topics to learn more about when and how to incorporate Amazon GameLift Servers Anywhere fleets into a game hosting solution: 
@@ -15 +15 @@ Anywhere fleets are commonly used alongside Amazon GameLift managed fleets in a
-  * [Setting up a hosting fleet with Amazon GameLift](./fleets-intro.html)
+  * [Setting up a hosting fleet with Amazon GameLift Servers](./fleets-intro.html)
@@ -17 +17 @@ Anywhere fleets are commonly used alongside Amazon GameLift managed fleets in a
-  * [Set up for iterative development with Amazon GameLift Anywhere](./integration-dev-iteration.html)
+  * [Set up for iterative development with Amazon GameLift Servers Anywhere](./integration-dev-iteration.html)
@@ -36 +36 @@ Because Anywhere fleets are self-managed, setting up a fleet requires some addit
-Before creating an Anywhere fleet, do the following tasks. For more detailed guidance, see the [Development roadmap for hosting with Amazon GameLift Anywhere](./gamelift-roadmap-anywhere.html) or [Development roadmap for hybrid hosting with Amazon GameLift](./gamelift-roadmap-hybrid.html). 
+Before creating an Anywhere fleet, do the following tasks. For more detailed guidance, see the [Development roadmap for hosting with Amazon GameLift Servers Anywhere](./gamelift-roadmap-anywhere.html) or [Development roadmap for hybrid hosting with Amazon GameLift Servers](./gamelift-roadmap-hybrid.html). 
@@ -38 +38 @@ Before creating an Anywhere fleet, do the following tasks. For more detailed gui
-  * **Integrate your game server code with the Amazon GameLift server SDK version 5.x (or higher).** You don't need to complete all game integration tasks, just those required for a game server build. A common practice is to set up your local machine as an Anywhere fleet and use a command line interface to test your game server integration (see [Set up local testing with Amazon GameLift Anywhere](./integration-testing.html)). You can incorporate additional components (such as an Amazon GameLift enabled game client) as your develop them. 
+  * **Integrate your game server code with the Amazon GameLift Servers server SDK version 5.x (or higher).** You don't need to complete all game integration tasks, just those required for a game server build. A common practice is to set up your local machine as an Anywhere fleet and use a command line interface to test your game server integration (see [Set up local testing with Amazon GameLift Servers Anywhere](./integration-testing.html)). You can incorporate additional components (such as an Amazon GameLift Servers enabled game client) as your develop them. 
@@ -42 +42 @@ Before creating an Anywhere fleet, do the following tasks. For more detailed gui
-  * **Decide whether to use the Amazon GameLift Agent with your Anywhere fleet.** The Agent is an on-compute process management tool that automates some of the key tasks related to managing server processes and computes for use with Amazon GameLift. For more information, see [Work with the Amazon GameLift Agent](./integration-dev-iteration-agent.html).
+  * **Decide whether to use the Amazon GameLift Servers Agent with your Anywhere fleet.** The Agent is an on-compute process management tool that automates some of the key tasks related to managing server processes and computes for use with Amazon GameLift Servers. For more information, see [Work with the Amazon GameLift Servers Agent](./integration-dev-iteration-agent.html).
@@ -53 +53 @@ Create a custom location to represent the physical location of your compute reso
-Use either the Amazon GameLift console or the AWS Command Line Interface (AWS CLI) to create a custom location. 
+Use either the Amazon GameLift Servers console or the AWS Command Line Interface (AWS CLI) to create a custom location. 
@@ -58 +58 @@ Console
-In the [Amazon GameLift console](https://console.aws.amazon.com/gamelift/), use the navigation pane to open the **Locations** page. Choose **Create location** to open the Create dialog box.
+In the [Amazon GameLift Servers console](https://console.aws.amazon.com/gamelift/), use the navigation pane to open the **Locations** page. Choose **Create location** to open the Create dialog box.
@@ -60 +60 @@ In the [Amazon GameLift console](https://console.aws.amazon.com/gamelift/), use
-  1. In the dialog box, enter a **Location name**. As a best practice, use a name that describes a meaningful location for a set of compute resources. It might be geographic locations, a data center name, or other location identifier. Amazon GameLift appends the name of your custom location with **custom-**.
+  1. In the dialog box, enter a **Location name**. As a best practice, use a name that describes a meaningful location for a set of compute resources. It might be geographic locations, a data center name, or other location identifier. Amazon GameLift Servers appends the name of your custom location with **custom-**.
@@ -96 +96 @@ On creation, a new Anywhere fleet quickly moves through fleet statuses from `NEW
-Use either the Amazon GameLift console or the AWS Command Line Interface (AWS CLI) to create an Anywhere fleet. 
+Use either the Amazon GameLift Servers console or the AWS Command Line Interface (AWS CLI) to create an Anywhere fleet. 
@@ -101 +101 @@ Console
-In the [Amazon GameLift console](https://console.aws.amazon.com/gamelift/), use the navigation pane to open the **Fleets** page. Choose **Create fleet** to start the fleet creation workflow.
+In the [Amazon GameLift Servers console](https://console.aws.amazon.com/gamelift/), use the navigation pane to open the **Fleets** page. Choose **Create fleet** to start the fleet creation workflow.
@@ -121 +121 @@ In this step, specify some key fleet-wide settings.
-    1. When creating a fleet for production or pre-prod testing, use this setting to specify a per-hour **Cost** value for the fleet's computes. Amazon GameLift can use this information during the game session placement process to select hosting resources based on cost.
+    1. When creating a fleet for production or pre-prod testing, use this setting to specify a per-hour **Cost** value for the fleet's computes. Amazon GameLift Servers can use this information during the game session placement process to select hosting resources based on cost.
@@ -149 +149 @@ Review your settings before creating the fleet.
-When you're ready to deploy the new fleet, choose **Create**. Amazon GameLift immediately begins the fleet activation process, assigning a unique ID and placing the fleet in `NEW` status. You can track the fleet's progress on the **Fleets** page. 
+When you're ready to deploy the new fleet, choose **Create**. Amazon GameLift Servers immediately begins the fleet activation process, assigning a unique ID and placing the fleet in `NEW` status. You can track the fleet's progress on the **Fleets** page. 
@@ -154 +154 @@ AWS CLI
-Use the [`create-fleet`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet.html) command to create a fleet of compute type `ANYWHERE`. Provide a name and at least one custom location. Amazon GameLift creates the Anywhere fleet resource in your current default AWS Region (or you can add a --region tag to specify a different AWS Region). 
+Use the [`create-fleet`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet.html) command to create a fleet of compute type `ANYWHERE`. Provide a name and at least one custom location. Amazon GameLift Servers creates the Anywhere fleet resource in your current default AWS Region (or you can add a --region tag to specify a different AWS Region). 
@@ -192 +192 @@ To add a compute resource to a fleet and get it ready to host game sessions, do
-  * Register the compute with the fleet. Registration tells Amazon GameLift what physical hosting resources are part of the fleet.
+  * Register the compute with the fleet. Registration tells Amazon GameLift Servers what physical hosting resources are part of the fleet.
@@ -194 +194 @@ To add a compute resource to a fleet and get it ready to host game sessions, do
-  * Request an authentication token for the compute. Each game server that runs on the compute needs this token to connect to the Amazon GameLift service. Authentication tokens are temporary and must be regularly refreshed. 
+  * Request an authentication token for the compute. Each game server that runs on the compute needs this token to connect to the Amazon GameLift Servers service. Authentication tokens are temporary and must be regularly refreshed. 
@@ -201 +201 @@ To add a compute resource to a fleet and get it ready to host game sessions, do
-If you're deploying your game server software with the Amazon GameLift Agent, you can skip this step. The Agent automatically registers each compute and maintains a valid authentication token for the compute. See [Work with the Amazon GameLift Agent](./integration-dev-iteration-agent.html).
+If you're deploying your game server software with the Amazon GameLift Servers Agent, you can skip this step. The Agent automatically registers each compute and maintains a valid authentication token for the compute. See [Work with the Amazon GameLift Servers Agent](./integration-dev-iteration-agent.html).
@@ -203 +203 @@ If you're deploying your game server software with the Amazon GameLift Agent, yo
-You can register a compute and request an authentication token by using the AWS CLI or making programmatic calls to the AWS SDK for Amazon GameLift. These actions are not available through the Amazon GameLift console.
+You can register a compute and request an authentication token by using the AWS CLI or making programmatic calls to the AWS SDK for Amazon GameLift Servers. These actions are not available through the Amazon GameLift Servers console.
@@ -207 +207 @@ As a best practice, we recommend automating both of these tasks by adding a star
-Each of the startup actions returns compute-specific values that you need to store on the compute. When a game server process launches on the compute, it must pass these values as server parameters when initializing a connection with the Amazon GameLift service (see [ServerParameters](./integration-server-sdk5-cpp-datatypes.html#integration-server-sdk5-cpp-dataypes-serverparameters) in the server SDK reference). We recommend that you set these compute-specific values (or their stored locations) as environment variables. If you're using the Amazon GameLift Agent, this task is handled for you. The compute-specific values are as follows:
+Each of the startup actions returns compute-specific values that you need to store on the compute. When a game server process launches on the compute, it must pass these values as server parameters when initializing a connection with the Amazon GameLift Servers service (see [ServerParameters](./integration-server-sdk5-cpp-datatypes.html#integration-server-sdk5-cpp-dataypes-serverparameters) in the server SDK reference). We recommend that you set these compute-specific values (or their stored locations) as environment variables. If you're using the Amazon GameLift Servers Agent, this task is handled for you. The compute-specific values are as follows:
@@ -223 +223 @@ The following instructions describe how manually submit each request using the A
-Call [`register-compute`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/register-compute.html) to register a compute. Identify the ID of the fleet to add the compute to. Provide the following compute information: a meaningful name, IP address, and location. The compute's location must be a custom location that's already associated with the fleet. If you want to use a different custom location, use the Amazon GameLift console to update the fleet or call the AWS CLI command [`create-fleet-locations`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet-locations.html) to add a custom location to the fleet. 
+Call [`register-compute`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/register-compute.html) to register a compute. Identify the ID of the fleet to add the compute to. Provide the following compute information: a meaningful name, IP address, and location. The compute's location must be a custom location that's already associated with the fleet. If you want to use a different custom location, use the Amazon GameLift Servers console to update the fleet or call the AWS CLI command [`create-fleet-locations`](https://awscli.amazonaws.com/v2/documentation/api/latest/reference/gamelift/create-fleet-locations.html) to add a custom location to the fleet. 
@@ -281 +281 @@ After you've created an Anywhere fleet and added one or more computes to the fle
-Get your game server build and all dependent software installed onto each compute in your Anywhere fleet. The game server build must be integrated with Amazon GameLift server SDK version 5.x (or higher) with the minimum required functionality to communicate with the Amazon GameLift service.
+Get your game server build and all dependent software installed onto each compute in your Anywhere fleet. The game server build must be integrated with Amazon GameLift Servers server SDK version 5.x (or higher) with the minimum required functionality to communicate with the Amazon GameLift Servers service.
@@ -288 +288 @@ Ensure that each compute is registered and has a valid authentication token. If
-If you've deployed the Amazon GameLift Agent with your game server software, make sure that the Agent executable launches. 
+If you've deployed the Amazon GameLift Servers Agent with your game server software, make sure that the Agent executable launches. 
@@ -297 +297 @@ Run an instance of your game server executable on a compute. If your game server
-If you deployed your game server software with the Amazon GameLift Agent, you can skip this step. The Agent automatically launches game server processes based on the runtime instructions you provide.
+If you deployed your game server software with the Amazon GameLift Servers Agent, you can skip this step. The Agent automatically launches game server processes based on the runtime instructions you provide.
@@ -299 +299 @@ If you deployed your game server software with the Amazon GameLift Agent, you ca
-You can monitor progress by viewing server process metrics for activating and active server processes. See [Amazon GameLift metrics for fleets](./monitoring-cloudwatch.html#gamelift-metrics-fleet). If your game server process fails to initialize, verify that the process is retrieving the right server parameter values for the compute it's running on. 
+You can monitor progress by viewing server process metrics for activating and active server processes. See [Amazon GameLift Servers metrics for fleets](./monitoring-cloudwatch.html#gamelift-metrics-fleet). If your game server process fails to initialize, verify that the process is retrieving the right server parameter values for the compute it's running on.