AWS architecture-diagrams documentation change
Summary
Updated product name references from 'Amazon GameLift' to 'Amazon GameLift Servers' throughout the document
Security assessment
Changes only involve product name standardization without any security context or vulnerability references
Diff
diff --git a/architecture-diagrams/latest/multiplayer-session-based-game-hosting-on-aws/multiplayer-session-based-game-hosting-on-aws.md index 699846e5c..1e4af6ed9 100644 --- a/architecture-diagrams/latest/multiplayer-session-based-game-hosting-on-aws/multiplayer-session-based-game-hosting-on-aws.md +++ b/architecture-diagrams/latest/multiplayer-session-based-game-hosting-on-aws/multiplayer-session-based-game-hosting-on-aws.md @@ -11 +11 @@ Publication date: **September 1, 2022 (Diagram history)** -This architecture enables you to use Amazon GameLift multi-Region fleets and a serverless backend solution to host a session-based multiplayer game. +This architecture enables you to use Amazon GameLift Servers multi-Region fleets and a serverless backend solution to host a session-based multiplayer game. @@ -15 +15 @@ This architecture enables you to use Amazon GameLift multi-Region fleets and a s - + @@ -25 +25 @@ This architecture enables you to use Amazon GameLift multi-Region fleets and a s - 5. The **Lambda** function requests matchmaking from **Amazon GameLift FlexMatch** with player skill and latency data. + 5. The **Lambda** function requests matchmaking from **Amazon GameLift Servers FlexMatch** with player skill and latency data. @@ -27 +27 @@ This architecture enables you to use Amazon GameLift multi-Region fleets and a s - 6. **Amazon GameLift FlexMatch** creates a match with multiple players, and an **Amazon GameLift** queue allocates a session in an **Amazon GameLift** fleet location based on the latency data. + 6. **Amazon GameLift Servers FlexMatch** creates a match with multiple players, and an **Amazon GameLift Servers** queue allocates a session in an **Amazon GameLift Servers** fleet location based on the latency data. @@ -29 +29 @@ This architecture enables you to use Amazon GameLift multi-Region fleets and a s - 7. **Amazon GameLift FlexMatch** publishes an event to **Amazon SNS** on matchmaking success. + 7. **Amazon GameLift Servers FlexMatch** publishes an event to **Amazon SNS** on matchmaking success. @@ -39 +39 @@ This architecture enables you to use Amazon GameLift multi-Region fleets and a s - 12. The client connects directly to the server and sends the player session ID. The **Amazon GameLift Server SDK** is used to validate the player session. + 12. The client connects directly to the server and sends the player session ID. The **Amazon GameLift Servers Server SDK** is used to validate the player session.