AWS AWSCloudFormation documentation change
Summary
Updated service name references from 'Amazon GameLift' to 'Amazon GameLift Servers' and corrected documentation link text
Security assessment
Changes are branding updates and documentation link corrections without any security context or vulnerability mentions.
Diff
diff --git a/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-priorityconfiguration.md index 617210f91..e2657a963 100644 --- a/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-priorityconfiguration.md +++ b/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-priorityconfiguration.md @@ -45 +45 @@ To declare this entity in your AWS CloudFormation template, use the following sy -The prioritization order to use for fleet locations, when the `PriorityOrder` property includes `LOCATION`. Locations can include AWS Region codes (such as `us-west-2`), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see [Amazon GameLift service locations.](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html) +The prioritization order to use for fleet locations, when the `PriorityOrder` property includes `LOCATION`. Locations can include AWS Region codes (such as `us-west-2`), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see [Amazon GameLift Servers service locations.](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html) @@ -62 +62 @@ A custom sequence to use when prioritizing where to place new game sessions. Eac - * `LATENCY` \-- Amazon GameLift prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request. + * `LATENCY` \-- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request. @@ -64 +64 @@ A custom sequence to use when prioritizing where to place new game sessions. Eac - * `COST` \-- Amazon GameLift prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue. + * `COST` \-- Amazon GameLift Servers prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) of each destination in the queue. @@ -66 +66 @@ A custom sequence to use when prioritizing where to place new game sessions. Eac - * `DESTINATION` \-- Amazon GameLift prioritizes based on the list order of destinations in the queue configuration. + * `DESTINATION` \-- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration. @@ -68 +68 @@ A custom sequence to use when prioritizing where to place new game sessions. Eac - * `LOCATION` \-- Amazon GameLift prioritizes based on the provided order of locations, as defined in `LocationOrder`. + * `LOCATION` \-- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in `LocationOrder`.