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AWS AWSCloudFormation documentation change

Service: AWSCloudFormation · 2025-03-10 · Documentation low

File: AWSCloudFormation/latest/UserGuide/ReleaseHistory.md

Summary

Added new GameLiftStreams resources (Application and StreamGroup), updated IoTFleetWise DecoderManifest resources with new properties, and corrected service name from 'GameLift' to 'GameLift Servers'

Security assessment

Changes include new resource additions and property updates without explicit security context. The 'IsSigned' property in IoTFleetWise relates to data validation but lacks direct evidence of addressing a security vulnerability.

Diff

diff --git a/AWSCloudFormation/latest/UserGuide/ReleaseHistory.md
index c189949c7..5bec837c9 100644
--- a/AWSCloudFormation/latest/UserGuide/ReleaseHistory.md
+++ b/AWSCloudFormation/latest/UserGuide/ReleaseHistory.md
@@ -15,0 +16,7 @@ Change| Description| Date
+[New resources](./aws-template-resource-type-ref.html#AWS_GameLiftStreams)| The following resources were added: `AWS::GameLiftStreams::Application` and `AWS::GameLiftStreams::StreamGroup`.
+
+[AWS::GameLiftStreams::Application](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gameliftstreams-application.html)
+     Use the `AWS::GameLiftStreams::Application` resource to specify an Amazon GameLift Streams application. An application defines the game that you want to stream and its runtime environment.
+[AWS::GameLiftStreams::StreamGroup](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gameliftstreams-streamgroup.html)
+     Use the `AWS::GameLiftStreams::StreamGroup` resource to specify a stream group. A stream group defines the hardware configuration that will stream your game, the geographical locations where your game can run, and the number of streams that can run simultaneously in each location.
+| March 6, 2025  
@@ -22,0 +30,10 @@ Change| Description| Date
+[Updated resource](./aws-template-resource-type-ref.html#AWS_IoTFleetWise)| The following resource was updated: AWS::IoTFleetWise::DecoderManifest CanSignal
+
+[AWS::IoTFleetWise::DecoderManifest CanSignal](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-iotfleetwise-decodermanifest-cansignal.html)
+     The `AWS::IoTFleetWise::DecoderManifest CanSignal` resource now supports `signalValueType` property to specify the value type of the signal.
+| February 27, 2025  
+[Updated resource](./aws-template-resource-type-ref.html#AWS_IoTFleetWise)| The following resource was updated: AWS::IoTFleetWise::DecoderManifest ObdSignal
+
+[AWS::IoTFleetWise::DecoderManifest ObdSignal](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-iotfleetwise-decodermanifest-obdsignal.html)
+     The `AWS::IoTFleetWise::DecoderManifest ObdSignal` resource now supports `IsSigned` property to specify whether the message is signed and `signalValueType` property to specify the value type of the signal.
+| February 27, 2025  
@@ -9679 +9696 @@ Updated resources |  April 25, 2016 |
-     Use the `MaxSize` and `MinSize` properties to specify the maximum and minimum number of EC2 instances allowed in your Amazon GameLift fleet.
+     Use the `MaxSize` and `MinSize` properties to specify the maximum and minimum number of EC2 instances allowed in your Amazon GameLift Servers fleet.